Corrected occurrences of dataFactory in texts to data.

This commit is contained in:
asofold 2012-08-13 03:41:37 +02:00
parent 28e346f1ef
commit bac6ce8501
16 changed files with 49 additions and 49 deletions

View File

@ -52,7 +52,7 @@ public abstract class ActionWithParameters extends Action {
}
/**
* Get a string with all the wildcards replaced with dataFactory from LogData.
* Get a string with all the wildcards replaced with data from LogData.
*
* @param check
* the check

View File

@ -47,7 +47,7 @@ public class CommandAction extends ActionWithParameters {
* that can be directly used as a command in the console.
*
* @param check
* The check that is used to fill in missing dataFactory.
* The check that is used to fill in missing .
* @param violationData
* the violation data
* @return The complete, ready to use, command.
@ -57,7 +57,7 @@ public class CommandAction extends ActionWithParameters {
}
/**
* Convert the commands dataFactory into a string that can be used in the configuration files.
* Convert the commands into a string that can be used in the configuration files.
*
* @return the string
*/

View File

@ -54,7 +54,7 @@ public class LogAction extends ActionWithParameters {
}
/**
* Parse the final log message out of various dataFactory from the player and check that triggered the action.
* Parse the final log message out of various data from the player and check that triggered the action.
*
* @param player
* The player that is used as a source for the log message.

View File

@ -14,7 +14,7 @@ import fr.neatmonster.nocheatplus.actions.types.ActionList;
* MMMMMMMMMMM MMMMMMMMMMM
*/
/**
* Violation specific dataFactory, for executing actions.<br>
* Violation specific data, for executing actions.<br>
* This is meant to capture a violation incident in a potentially thread safe way.
*
* @author asofold

View File

@ -26,7 +26,7 @@ import fr.neatmonster.nocheatplus.checks.CheckDataFactory;
* MMMMMMMMMMM
*/
/**
* Player specific dataFactory for the block interact checks.
* Player specific data for the block interact checks.
*/
public class BlockInteractData implements CheckData {
@ -38,15 +38,15 @@ public class BlockInteractData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, BlockInteractData> playersMap = new HashMap<String, BlockInteractData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public static BlockInteractData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))

View File

@ -38,15 +38,15 @@ public class BlockPlaceData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, BlockPlaceData> playersMap = new HashMap<String, BlockPlaceData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public static BlockPlaceData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))

View File

@ -19,7 +19,7 @@ import fr.neatmonster.nocheatplus.checks.CheckDataFactory;
* MMMMMMMMMMM MMMMMMMMMMM
*/
/**
* Player specific dataFactory for the chat checks.
* Player specific data for the chat checks.
*/
public class ChatData implements CheckData {
@ -31,15 +31,15 @@ public class ChatData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, ChatData> playersMap = new HashMap<String, ChatData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public synchronized static ChatData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))
@ -67,7 +67,7 @@ public class ChatData implements CheckData {
public long noPwnageReloginWarningTime;
/**
* Clear the dataFactory of the no pwnage check.
* Clear the data of the no pwnage check.
*/
public synchronized void clearNoPwnageData() {
// TODO: re-think this sync [keep related to ChatData/NoPwnage/Color used lock.]

View File

@ -179,7 +179,7 @@ public class NoPwnage extends Check {
if (cc.noPwnageCaptchaCheck && data.noPwnageHasStartedCaptcha) {
// Correct answer to the captcha?
if (message.equals(data.noPwnageGeneratedCaptcha)) {
// Yes, clear his dataFactory and do not worry anymore about him.
// Yes, clear his data and do not worry anymore about him.
data.clearNoPwnageData();
data.noPwnageHasFilledCaptcha = true;
player.sendMessage(replaceColors(cc.noPwnageCaptchaSuccess));
@ -288,7 +288,7 @@ public class NoPwnage extends Check {
cancel = executeActionsThreadSafe(player, data.noPwnageVL, cc.noPwnageActions, isMainThread);
}
// Store the message and some other dataFactory.
// Store the message and some other data.
data.noPwnageLastMessage = message;
data.noPwnageLastMessageTime = now;
lastGlobalMessage = message;
@ -330,7 +330,7 @@ public class NoPwnage extends Check {
cancel = executeActionsThreadSafe(player, data.noPwnageVL, cc.noPwnageActions, true);
}
// Store his location and some other dataFactory.
// Store his location and some other data.
data.noPwnageLastLocation = player.getLocation();
data.noPwnageJoinTime = now;

View File

@ -54,7 +54,7 @@ public class Angle extends Check {
// Add the new location to the map.
data.angleHits.put(System.currentTimeMillis(), player.getLocation());
// Not enough dataFactory to calculate deltas.
// Not enough data to calculate deltas.
if (data.angleHits.size() < 2)
return false;

View File

@ -21,7 +21,7 @@ import fr.neatmonster.nocheatplus.checks.CheckDataFactory;
* d8888P
*/
/**
* Player specific dataFactory for the fight checks.
* Player specific data for the fight checks.
*/
public class FightData implements CheckData {
@ -33,15 +33,15 @@ public class FightData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, FightData> playersMap = new HashMap<String, FightData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public static FightData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))

View File

@ -32,15 +32,15 @@ public class InventoryData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, InventoryData> playersMap = new HashMap<String, InventoryData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public static InventoryData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))

View File

@ -159,7 +159,7 @@ public class InventoryListener implements Listener {
data.instantEatFood = event.getItem().getType();
data.instantEatLastTime = System.currentTimeMillis();
} else {
// Nothing that we are interested in, reset dataFactory.
// Nothing that we are interested in, reset data.
data.instantBowLastTime = 0;
data.instantEatLastTime = 0;
data.instantEatFood = null;

View File

@ -20,7 +20,7 @@ import fr.neatmonster.nocheatplus.checks.CheckDataFactory;
* d8888P
*/
/**
* Player specific dataFactory for the moving checks.
* Player specific data for the moving checks.
*/
public class MovingData implements CheckData {
@ -32,15 +32,15 @@ public class MovingData implements CheckData {
}
};
/** The map containing the dataFactory per players. */
/** The map containing the data per players. */
private static Map<String, MovingData> playersMap = new HashMap<String, MovingData>();
/**
* Gets the dataFactory of a specified player.
* Gets the data of a specified player.
*
* @param player
* the player
* @return the dataFactory
* @return the data
*/
public static MovingData getData(final Player player) {
if (!playersMap.containsKey(player.getName()))
@ -103,7 +103,7 @@ public class MovingData implements CheckData {
public Location teleported;
/**
* Clear the dataFactory of the fly checks.
* Clear the data of the fly checks.
*/
public void clearFlyData() {
bunnyhopDelay = 0;
@ -114,7 +114,7 @@ public class MovingData implements CheckData {
}
/**
* Clear the dataFactory of the more packets checks.
* Clear the data of the more packets checks.
*/
public void clearMorePacketsData() {
morePacketsSetback = null;

View File

@ -177,7 +177,7 @@ public class MovingListener implements Listener {
}
/**
* Just for security, if a player switches between worlds, reset the fly and more packets checks dataFactory,
* Just for security, if a player switches between worlds, reset the fly and more packets checks data,
* because it is definitely invalid now.
*
* @param event
@ -278,7 +278,7 @@ public class MovingListener implements Listener {
final Player player = event.getPlayer();
// Don't care for movements that are very high distance, to another world (such that it is very likely the event
// dataFactory was modified by another plugin before we got it) or if the player is inside a vehicle.
// data was modified by another plugin before we got it) or if the player is inside a vehicle.
if (!event.getFrom().getWorld().equals(event.getTo().getWorld())
|| event.getFrom().distanceSquared(event.getTo()) > 400D || player.isInsideVehicle())
return;
@ -286,7 +286,7 @@ public class MovingListener implements Listener {
final MovingData data = MovingData.getData(player);
// Just try to estimate velocities over time. Not very precise, but works good enough most of the time. Do
// general dataFactory modifications one for each event.
// general data modifications one for each event.
if (data.horizontalVelocityCounter > 0D)
data.horizontalVelocityCounter--;
else if (data.horizontalFreedom > 0.001D)
@ -324,14 +324,14 @@ public class MovingListener implements Listener {
if (newTo == null && noFall.isEnabled(player))
noFall.check(player, from, to);
} else
// He isn't handled by any fly check, clear his dataFactory.
// He isn't handled by any fly check, clear his data.
data.clearFlyData();
if (newTo == null && morePackets.isEnabled(player))
// If he hasn't been stopped by any other check and is handled by the more packets check, execute it.
newTo = morePackets.check(player, from, to);
else
// Otherwise we need to clear his dataFactory.
// Otherwise we need to clear his data.
data.clearMorePacketsData();
// Did one of the checks decide we need a new "to"-location?
@ -389,9 +389,9 @@ public class MovingListener implements Listener {
/**
* If a player gets teleported, it may have two reasons. Either it was NoCheat or another plugin. If it was
* NoCheatPlus, the target location should match the "dataFactory.teleportedTo" value.
* NoCheatPlus, the target location should match the "data.teleportedTo" value.
*
* On teleports, reset some movement related dataFactory that gets invalid.
* On teleports, reset some movement related data that gets invalid.
*
* @param event
* the event
@ -414,12 +414,12 @@ public class MovingListener implements Listener {
if (data.teleported != null && data.teleported.equals(event.getTo()))
event.setCancelled(false);
else
// Only if it wasn't NoCheatPlus, drop dataFactory from more packets check. If it was NoCheatPlus, we don't
// Only if it wasn't NoCheatPlus, drop data from more packets check. If it was NoCheatPlus, we don't
// want
// players to exploit the fly check teleporting to get rid of the "morepackets" dataFactory.
// players to exploit the fly check teleporting to get rid of the "morepackets" data.
data.clearMorePacketsData();
// Always drop dataFactory from fly checks, as it always loses its validity after teleports. Always!
// Always drop data from fly checks, as it always loses its validity after teleports. Always!
data.teleported = null;
data.clearFlyData();
}
@ -478,7 +478,7 @@ public class MovingListener implements Listener {
* \_/ \___|_| |_|_|\___|_|\___| |_| |_|\___/ \_/ \___|
*/
// Don't care if a player isn't inside the vehicle, for movements that are very high distance or to another
// world (such that it is very likely the event dataFactory was modified by another plugin before we got it).
// world (such that it is very likely the event data was modified by another plugin before we got it).
if (event.getVehicle().getPassenger() == null || !(event.getVehicle().getPassenger() instanceof Player)
|| !event.getFrom().getWorld().equals(event.getTo().getWorld())
|| event.getFrom().distanceSquared(event.getTo()) > 400D)
@ -492,7 +492,7 @@ public class MovingListener implements Listener {
// If the player is handled by the more packets vehicle check, execute it.
newTo = morePacketsVehicle.check(player, event.getFrom(), event.getTo());
else
// Otherwise we need to clear his dataFactory.
// Otherwise we need to clear his data.
MovingData.getData(player).clearMorePacketsData();
// Did one of the checks decide we need a new "to"-location?

View File

@ -43,7 +43,7 @@ public class ConfigFile extends YamlConfiguration {
}
/**
* Do this after reading new dataFactory.
* Do this after reading new data.
*/
public void regenerateActionLists() {
factory = new ActionFactory(((MemorySection) this.get(ConfPaths.STRINGS)).getValues(false));

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@ -130,7 +130,7 @@ public class ExecutionHistory {
}
}
/** Store dataFactory between events (time + action + action-counter). **/
/** Store data between events (time + action + action-counter). **/
private final Map<String, Map<Action, ExecutionHistoryEntry>> executionHistories;
/**