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More caching for on-ground checking in PlayerLocation.
Remember the minimal yOnGround for having found ground and the maximal yOnGround for not having found ground. Does not apply for all xz/y-margin parameters, yet.
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@ -79,6 +79,12 @@ public class PlayerLocation {
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/** Is the player on the ground? */
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private Boolean onGround = null;
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// TODO: Check if onGround can be completely replaced by onGroundMinY and notOnGroundMaxY.
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/** Minimal yOnGround for which the player is on ground. No extra xz/y margin.*/
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private double onGroundMinY = Double.MAX_VALUE;
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/** Maximal yOnGround for which the player is not on ground. No extra xz/y margin.*/
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private double notOnGroundMaxY = Double.MIN_VALUE;
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/** Is the player on ice? */
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private Boolean onIce = null;
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@ -426,20 +432,29 @@ public class PlayerLocation {
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*/
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public boolean isOnGround() {
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if (onGround == null) {
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final double d0 = 0; //0.001D;
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if (blockFlags == null || (blockFlags.longValue() & BlockProperties.F_GROUND) != 0){
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final int id = getTypeIdBelow();
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if (BlockProperties.isGround(id) && BlockProperties.collidesBlock(blockCache, x, minY - yOnGround, z, x, minY, z, blockX, blockY - 1, blockZ, id)){
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onGround = true;
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// Check cached values and simplifications.
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if (notOnGroundMaxY >= yOnGround) onGround = false;
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else if (onGroundMinY <= yOnGround) onGround = true;
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else{
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if (blockFlags == null || (blockFlags.longValue() & BlockProperties.F_GROUND) != 0){
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final int id = getTypeIdBelow();
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if (BlockProperties.isGround(id) && BlockProperties.collidesBlock(blockCache, x, minY - yOnGround, z, x, minY, z, blockX, blockY - 1, blockZ, id)){
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onGround = true;
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}
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else{
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// Full on-ground check (blocks).
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// Note: Might check for half-block height too (getTypeId), but that is much more seldom.
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onGround = BlockProperties.isOnGround(blockCache, minX, minY - yOnGround, minZ, maxX, minY, maxZ, 0L);
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}
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}
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// Note: Might check for half-block height too (getTypeId), but that is much more seldom.
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else onGround = BlockProperties.isOnGround(blockCache, minX - d0, minY - yOnGround, minZ - d0, maxX + d0, minY, maxZ + d0, 0L);
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else onGround = false;
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}
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else onGround = false;
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if (!onGround) {
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final double d1 = 0.25D;
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onGround = blockCache.standsOnEntity(player, minX - d1, minY - yOnGround - d1, minZ - d1, maxX + d1, minY + 0.25 + d1, maxZ + d1);
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}
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if (onGround) onGroundMinY = Math.min(onGroundMinY, yOnGround);
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else notOnGroundMaxY = Math.max(notOnGroundMaxY, yOnGround);
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}
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return onGround;
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}
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@ -450,10 +465,22 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isOnGround(final double yOnGround){
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return isOnGround(yOnGround, 0D, 0D, 0L);
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if (notOnGroundMaxY >= yOnGround) return false;
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else if (onGroundMinY <= yOnGround) return true;
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return isOnGround(yOnGround, 0D, 0D, 0L);
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}
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public boolean isOnGround(final double jumpHeight, final long ignoreFlags) {
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/**
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* SSimple block-on-ground check for given margin (no entities). Meant for checking bigger margin than the normal yOnGround.
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* @param yOnGround
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* @param ignoreFlags Flags to not regard as ground.
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* @return
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*/
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public boolean isOnGround(final double yOnGround, final long ignoreFlags) {
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if (ignoreFlags == 0){
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if (notOnGroundMaxY >= yOnGround) return false;
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else if (onGroundMinY <= yOnGround) return true;
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}
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return isOnGround(yOnGround, 0D, 0D, ignoreFlags);
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}
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@ -466,7 +493,11 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isOnGround(final double yOnGround, final double xzMargin, final double yMargin) {
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return BlockProperties.isOnGround(blockCache, minX - xzMargin, minY - yOnGround - yMargin, minZ - xzMargin, maxX + xzMargin, minY + yMargin, maxZ + xzMargin, 0L);
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if (xzMargin >= 0 && onGroundMinY <= yOnGround) return true;
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if (xzMargin <= 0 && yMargin == 0){
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if (notOnGroundMaxY >= yOnGround) return false;
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}
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return isOnGround(yOnGround, xzMargin, yMargin, 0);
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}
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/**
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@ -478,7 +509,22 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isOnGround(final double yOnGround, final double xzMargin, final double yMargin, final long ignoreFlags) {
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return BlockProperties.isOnGround(blockCache, minX - xzMargin, minY - yOnGround - yMargin, minZ - xzMargin, maxX + xzMargin, minY + yMargin, maxZ + xzMargin, ignoreFlags);
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if (ignoreFlags == 0){
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if (xzMargin >= 0 && onGroundMinY <= yOnGround) return true;
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if (xzMargin <= 0 && yMargin == 0){
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if (notOnGroundMaxY >= yOnGround) return false;
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}
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}
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final boolean onGround = BlockProperties.isOnGround(blockCache, minX - xzMargin, minY - yOnGround - yMargin, minZ - xzMargin, maxX + xzMargin, minY + yMargin, maxZ + xzMargin, ignoreFlags);
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if (ignoreFlags == 0){
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if (onGround){
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if (xzMargin <= 0 && yMargin == 0) onGroundMinY = Math.min(onGroundMinY, yOnGround);
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}
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else{
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if (xzMargin >= 0) notOnGroundMaxY = Math.max(notOnGroundMaxY, yOnGround);
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}
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}
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return onGround;
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}
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/**
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@ -499,6 +545,7 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isNextToSolid(final double xzMargin, final double yMargin){
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// TODO: Adjust to check block flags ?
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return BlockProperties.collides(blockCache, minX - xzMargin, minY - yMargin, minZ - xzMargin, maxX + xzMargin, maxY + yMargin, maxZ + xzMargin, BlockProperties.F_SOLID);
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}
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@ -509,6 +556,7 @@ public class PlayerLocation {
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* @return
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*/
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public boolean isNextToGround(final double xzMargin, final double yMargin){
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// TODO: Adjust to check block flags ?
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return BlockProperties.collides(blockCache, minX - xzMargin, minY - yMargin, minZ - xzMargin, maxX + xzMargin, maxY + yMargin, maxZ + xzMargin, BlockProperties.F_GROUND);
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}
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@ -674,6 +722,8 @@ public class PlayerLocation {
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// Reset cached values.
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typeId = typeIdBelow = data = null;
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aboveStairs = inLava = inWater = inWeb = onGround = onIce = onClimbable = passable = null;
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onGroundMinY = Double.MAX_VALUE;
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notOnGroundMaxY = Double.MIN_VALUE;
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blockFlags = null;
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// TODO: Consider blockCache.setAccess? <- currently rather not, because
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