mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2025-03-09 13:09:09 +01:00
Don't modify walkspeed by attributes. Allow air friction on bunnyfly.
This commit is contained in:
parent
135c89ca70
commit
c28571166b
@ -189,7 +189,7 @@ public class SurvivalFly extends Check {
|
||||
// Use the player-specific walk speed.
|
||||
// TODO: Might get from listener.
|
||||
// TODO: Use in lostground?
|
||||
final double walkSpeed = SurvivalFly.walkSpeed * ((double) data.walkSpeed / 0.2) * mcAccess.getSpeedAttributeMultiplier(player);
|
||||
final double walkSpeed = SurvivalFly.walkSpeed * ((double) data.walkSpeed / 0.2);
|
||||
|
||||
setNextFriction(from, to, data, cc);
|
||||
|
||||
@ -653,6 +653,9 @@ public class SurvivalFly extends Check {
|
||||
hAllowedDistance *= modDownStream;
|
||||
}
|
||||
|
||||
// Attributes in here.
|
||||
hAllowedDistance *= mcAccess.getSpeedAttributeMultiplier(player);
|
||||
|
||||
// Short cut.
|
||||
// TODO: Check if a) early return makes sense and b) do it for each of the following parts.
|
||||
// TODO: Should debug really make a difference? Do early return before permission check only?
|
||||
@ -1007,7 +1010,7 @@ public class SurvivalFly extends Check {
|
||||
if (data.bunnyhopDelay > 0 && hDistance > walkSpeed) { // * modSprint) {
|
||||
allowHop = false; // Magic!
|
||||
final int hopTime = bunnyHopMax - data.bunnyhopDelay;
|
||||
|
||||
|
||||
// 2x horizontal speed increase detection.
|
||||
if (data.sfLastHDist != Double.MAX_VALUE && hDistance - data.sfLastHDist >= walkSpeed * 0.5 && hopTime == 1) {
|
||||
if (data.sfLastYDist == 0.0 && (data.fromWasReset || data.toWasReset) && yDistance >= 0.4) {
|
||||
@ -1021,7 +1024,7 @@ public class SurvivalFly extends Check {
|
||||
// TODO: Why not (!allowHop && ... ?
|
||||
if (data.sfLastHDist != Double.MAX_VALUE) {
|
||||
final double hDistDiff = data.sfLastHDist - hDistance;
|
||||
if ((hDistDiff >= data.sfLastHDist / bunnyDivFriction || hDistDiff >= hDistanceAboveLimit / 31.4) &&
|
||||
if ((hDistDiff >= data.sfLastHDist / bunnyDivFriction || hDistDiff >= hDistanceAboveLimit / 33.3 || hDistance <= data.sfLastHDist * SurvivalFly.FRICTION_MEDIUM_AIR) &&
|
||||
hDistanceAboveLimit <= someThreshold) {
|
||||
// Speed must decrease by "a lot" at first, then by some minimal amount per event.
|
||||
// TODO: 100.0, 110.0, ... might allow to confine buffer to low jump phase.
|
||||
|
Loading…
Reference in New Issue
Block a user