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https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2025-01-29 19:01:22 +01:00
Add tags to improbable. Currently only the tags triggering the violation
are shown, probably useful for debugging.
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d8701a7ea6
commit
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@ -62,7 +62,7 @@ public class WrongBlock extends Check {
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if (score > cc.wrongBLockLevel){
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if (executeActions(player, score, 1D, cc.wrongBlockActions))
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cancel = true;
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if (Improbable.check(player, 2.0f, now))
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if (Improbable.check(player, 2.0f, now, "blockbreak.wrongblock"))
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cancel = true;
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}
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}
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@ -258,7 +258,7 @@ public class BlockPlaceListener extends CheckListener {
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// If the check was positive, cancel the event.
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event.setCancelled(true);
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}
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else if (Improbable.check(player, 0.6f, now)){
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else if (Improbable.check(player, 0.6f, now, "blockplace.speed")){
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// Combined fighting speed.
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event.setCancelled(true);
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}
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@ -149,7 +149,7 @@ public class Combined {
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final float amount = ((total - threshold) / threshold * 1000f);
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data.timeFreeze = Math.max(data.timeFreeze, now + (long) Math.min(Math.max(cc.yawRatePenaltyFactor * amount , cc.yawRatePenaltyMin), cc.yawRatePenaltyMax));
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// TODO: balance (100 ... 200 ) ?
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if (cc.yawRateImprobable && Improbable.check(player, amount / 100f, now))
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if (cc.yawRateImprobable && Improbable.check(player, amount / 100f, now, "combined.yawrate"))
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cancel = true;
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}
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if (now < data.timeFreeze){
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@ -2,8 +2,10 @@ package fr.neatmonster.nocheatplus.checks.combined;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.utilities.TickTask;
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/**
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@ -24,8 +26,8 @@ public class Improbable extends Check {
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* @param now
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* @return
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*/
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public static final boolean check(final Player player, final float weight, final long now){
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return instance.checkImprobable(player, weight, now);
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public static final boolean check(final Player player, final float weight, final long now, final String tags){
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return instance.checkImprobable(player, weight, now, tags);
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}
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/**
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@ -47,7 +49,7 @@ public class Improbable extends Check {
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instance = this;
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}
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private boolean checkImprobable(final Player player, final float weight, final long now) {
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private boolean checkImprobable(final Player player, final float weight, final long now, final String tags) {
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if (!isEnabled(player)) return false;
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final CombinedData data = CombinedData.getData(player);
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final CombinedConfig cc = CombinedConfig.getConfig(player);
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@ -74,7 +76,9 @@ public class Improbable extends Check {
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if (violated){
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// Execute actions
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data.improbableVL += violation / 10.0;
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cancel = executeActions(player, data.improbableVL, violation / 10.0, cc.improbableActions);
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final ViolationData vd = new ViolationData(this, player, data.improbableVL, violation, cc.improbableActions);
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if (tags != null && !tags.isEmpty()) vd.setParameter(ParameterName.TAGS, tags);
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cancel = executeActions(vd);
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}
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else
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data.improbableVL *= 0.95;
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@ -147,7 +147,7 @@ public class FightListener extends CheckListener {
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// Still feed the improbable.
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Improbable.feed(player, 2f, now);
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}
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else if (normalizedMove > 2.0 && Improbable.check(player, 1f, now)){
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else if (normalizedMove > 2.0 && Improbable.check(player, 1f, now, "fight.speed")){
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// Feed improbable in case of ok-moves too.
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// TODO: consider only feeding if attacking with higher average speed (!)
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cancelled = true;
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@ -111,7 +111,7 @@ public class Reach extends Check {
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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cancel = executeActions(player, data.reachVL, violation, cc.reachActions);
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if (Improbable.check(player, (float) violation, System.currentTimeMillis()))
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if (Improbable.check(player, (float) violation, System.currentTimeMillis(), "fight.reach"))
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cancel = true;
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if (cancel)
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// If we should cancel, remember the current time too.
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@ -99,7 +99,7 @@ public class InventoryListener extends CheckListener {
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// The check requested the event to be cancelled.
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event.setCancelled(true);
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}
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else if (Improbable.check(player, 0.6f, now)){
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else if (Improbable.check(player, 0.6f, now, "inventory.instantbow")){
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// Combined fighting speed (Else if: Matter of taste, preventing extreme cascading and actions spam).
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event.setCancelled(true);
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}
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