Attempt to fix step hack detection in a simple way.

This commit is contained in:
asofold 2012-09-03 08:39:54 +02:00
parent 77802bd3e5
commit c759d24e7f

View File

@ -192,7 +192,7 @@ public class SurvivalFly extends Check {
double vDistanceAboveLimit = to.getY() - data.setBack.getY() - vAllowedDistance;
// Step can also be blocked.
if (from.isOnGround() && to.isOnGround() && to.getY() - from.getY() == 1D && vDistanceAboveLimit <= 0D
if (from.isOnGround() && to.isOnGround() && Math.abs(to.getY() - from.getY() - 1D) <= 0.1 && vDistanceAboveLimit <= 0D
&& !player.hasPermission(Permissions.MOVING_SURVIVALFLY_STEP))
vDistanceAboveLimit = 1D;