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Adjust hacc limit for liquid to 1.8.8 clients for now.
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@ -316,7 +316,9 @@ public class SurvivalFly extends Check {
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}
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else if (data.liftOffEnvelope == LiftOffEnvelope.LIMIT_LIQUID
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|| data.liftOffEnvelope == LiftOffEnvelope.LIMIT_NEAR_GROUND) {
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limitFCMH = 1.05;
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// limitFCMH = 1.05; // Seems to work on 1.10
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limitFCMH = 1.1; // 1.8.8 in-water moves with jumping near/on surface. 1.2 is max factor for one move (!).
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// TODO: Version+context dependent setting and/or confine by in-water moves, whatever.
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}
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else {
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limitFCMH = 1.0;
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