mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-07 03:02:11 +01:00
[Development] Adding checks... Done. A lot of bug fixes are still
required with the modified checks, and also documentation isn't up-to-date.
This commit is contained in:
parent
e706558cc1
commit
cbbc904dd9
@ -10,6 +10,7 @@ import fr.neatmonster.nocheatplus.checks.blockbreak.BlockBreakConfig;
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import fr.neatmonster.nocheatplus.checks.blockplace.BlockPlaceConfig;
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import fr.neatmonster.nocheatplus.checks.chat.ChatConfig;
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import fr.neatmonster.nocheatplus.checks.fight.FightConfig;
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import fr.neatmonster.nocheatplus.checks.inventory.InventoryConfig;
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import fr.neatmonster.nocheatplus.checks.moving.MovingConfig;
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import fr.neatmonster.nocheatplus.config.ConfPaths;
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import fr.neatmonster.nocheatplus.config.ConfigManager;
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@ -67,6 +68,7 @@ public class CommandHandler implements CommandExecutor {
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BlockPlaceConfig.clear();
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ChatConfig.clear();
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FightConfig.clear();
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InventoryConfig.clear();
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MovingConfig.clear();
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sender.sendMessage(ChatColor.RED + "NCP: " + ChatColor.WHITE + "Configuration reloaded!");
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@ -17,6 +17,7 @@ import fr.neatmonster.nocheatplus.checks.blockbreak.BlockBreakListener;
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import fr.neatmonster.nocheatplus.checks.blockplace.BlockPlaceListener;
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import fr.neatmonster.nocheatplus.checks.chat.ChatListener;
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import fr.neatmonster.nocheatplus.checks.fight.FightListener;
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import fr.neatmonster.nocheatplus.checks.inventory.InventoryListener;
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import fr.neatmonster.nocheatplus.checks.moving.MovingListener;
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import fr.neatmonster.nocheatplus.config.ConfPaths;
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import fr.neatmonster.nocheatplus.config.ConfigManager;
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@ -74,6 +75,7 @@ public class NoCheatPlus extends JavaPlugin implements Listener {
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listeners.add(new BlockPlaceListener());
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listeners.add(new ChatListener());
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listeners.add(new FightListener());
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listeners.add(new InventoryListener());
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listeners.add(new MovingListener());
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listeners.add(new Workarounds());
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@ -24,13 +24,14 @@ public enum ParameterName {
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ATTACKS_LIMIT("attackslimit"),
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CHECK("check"),
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DISTANCE("distance"),
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FALLDISTANCE("falldistance"),
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FALL_DISTANCE("falldistance"),
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FOOD("food"),
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IP("ip"),
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LOCATION_FROM("locationfrom"),
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LOCATION_TO("locationto"),
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PACKETS("packets"),
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PLAYER("player"),
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REACHDISTANCE("reachdistance"),
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REACH_DISTANCE("reachdistance"),
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VIOLATIONS("violations"),
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WORLD("world");
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/**
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@ -90,7 +90,7 @@ public class Reach extends Check {
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public String getParameter(final ParameterName wildcard, final Player player) {
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if (wildcard == ParameterName.VIOLATIONS)
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return String.valueOf(Math.round(BlockBreakData.getData(player).reachVL));
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else if (wildcard == ParameterName.REACHDISTANCE)
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else if (wildcard == ParameterName.REACH_DISTANCE)
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return String.valueOf(Math.round(BlockBreakData.getData(player).reachDistance));
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else
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return super.getParameter(wildcard, player);
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@ -89,7 +89,7 @@ public class Reach extends Check {
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public String getParameter(final ParameterName wildcard, final Player player) {
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if (wildcard == ParameterName.VIOLATIONS)
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return String.valueOf(Math.round(BlockPlaceData.getData(player).reachVL));
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else if (wildcard == ParameterName.REACHDISTANCE)
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else if (wildcard == ParameterName.REACH_DISTANCE)
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return String.valueOf(Math.round(BlockPlaceData.getData(player).reachDistance));
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else
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return super.getParameter(wildcard, player);
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerLoginEvent.Result;
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@ -38,7 +38,7 @@ public class ChatListener implements Listener {
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*/
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@EventHandler(
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ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onPlayerChat(final PlayerChatEvent event) {
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public void onPlayerChat(final AsyncPlayerChatEvent event) {
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/*
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* ____ _ ____ _ _
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* | _ \| | __ _ _ _ ___ _ __ / ___| |__ __ _| |_
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@ -4,7 +4,7 @@ import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.AsyncPlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerEvent;
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@ -128,8 +128,8 @@ public class NoPwnage extends Check {
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if (!data.noPwnageHasFilledCaptcha) {
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String message = "";
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if (event instanceof PlayerChatEvent)
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message = ((PlayerChatEvent) event).getMessage();
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if (event instanceof AsyncPlayerChatEvent)
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message = ((AsyncPlayerChatEvent) event).getMessage();
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else if (event instanceof PlayerCommandPreprocessEvent)
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message = ((PlayerCommandPreprocessEvent) event).getMessage();
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final boolean isCommand = event instanceof PlayerCommandPreprocessEvent;
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@ -164,8 +164,8 @@ public class NoPwnage extends Check {
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}
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// Cancel the event and return.
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if (event instanceof PlayerChatEvent)
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((PlayerChatEvent) event).setCancelled(true);
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if (event instanceof AsyncPlayerChatEvent)
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((AsyncPlayerChatEvent) event).setCancelled(true);
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else if (event instanceof PlayerCommandPreprocessEvent)
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((PlayerCommandPreprocessEvent) event).setCancelled(true);
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return cancel;
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@ -234,8 +234,8 @@ public class NoPwnage extends Check {
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player.sendMessage(replaceColors(cc.noPwnageCaptchaQuestion.replace("[captcha]",
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data.noPwnageGeneratedCaptcha)));
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data.noPwnageHasStartedCaptcha = true;
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if (event instanceof PlayerChatEvent)
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((PlayerChatEvent) event).setCancelled(true);
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if (event instanceof AsyncPlayerChatEvent)
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((AsyncPlayerChatEvent) event).setCancelled(true);
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else if (event instanceof PlayerCommandPreprocessEvent)
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((PlayerCommandPreprocessEvent) event).setCancelled(true);
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} else {
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@ -244,8 +244,8 @@ public class NoPwnage extends Check {
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if (cc.noPwnageWarnOthersCheck)
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Bukkit.broadcastMessage(replaceColors(cc.noPwnageWarnOthersMessage.replace("[player]",
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player.getName())));
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if (event instanceof PlayerChatEvent)
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((PlayerChatEvent) event).setCancelled(true);
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if (event instanceof AsyncPlayerChatEvent)
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((AsyncPlayerChatEvent) event).setCancelled(true);
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else if (event instanceof PlayerCommandPreprocessEvent)
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((PlayerCommandPreprocessEvent) event).setCancelled(true);
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103
src/fr/neatmonster/nocheatplus/checks/inventory/Drop.java
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103
src/fr/neatmonster/nocheatplus/checks/inventory/Drop.java
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@ -0,0 +1,103 @@
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package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckEvent;
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import fr.neatmonster.nocheatplus.players.Permissions;
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/*
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* M""""""'YMM
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* M mmmm. `M
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* M MMMMM M 88d888b. .d8888b. 88d888b.
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* M MMMMM M 88' `88 88' `88 88' `88
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* M MMMM' .M 88 88. .88 88. .88
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* M .MM dP `88888P' 88Y888P'
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* MMMMMMMMMMM 88
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* dP
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*/
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/**
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* The Drop check will find out if a player drops too many items within a short amount of time.
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*/
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public class Drop extends Check {
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/**
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* The event triggered by this check.
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*/
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public class DropEvent extends CheckEvent {
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/**
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* Instantiates a new drop event.
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*
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* @param player
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* the player
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*/
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public DropEvent(final Player player) {
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super(player);
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}
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return true, if successful
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*/
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public boolean check(final Player player) {
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final InventoryConfig cc = InventoryConfig.getConfig(player);
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final InventoryData data = InventoryData.getData(player);
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boolean cancel = false;
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// Has the configured time passed? If so, reset the counter.
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if (data.dropLastTime + cc.dropTimeFrame <= System.currentTimeMillis()) {
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data.dropLastTime = System.currentTimeMillis();
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data.dropCount = 0;
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data.dropVL = 0D;
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}
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// Security check, if the system time changes.
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else if (data.dropLastTime > System.currentTimeMillis())
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data.dropLastTime = Integer.MIN_VALUE;
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data.dropCount++;
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// The player dropped more than he should.
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if (data.dropCount > cc.dropLimit) {
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// Set his violation level.
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data.dropVL = data.dropCount - cc.dropLimit;
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// Dispatch a drop event (API).
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final DropEvent e = new DropEvent(player);
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Bukkit.getPluginManager().callEvent(e);
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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cancel = !e.isCancelled() && executeActions(player, cc.dropActions, data.dropVL);
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}
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return cancel;
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
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*/
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@Override
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public String getParameter(final ParameterName wildcard, final Player player) {
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if (wildcard == ParameterName.VIOLATIONS)
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return String.valueOf(Math.round(InventoryData.getData(player).dropVL));
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else
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return super.getParameter(wildcard, player);
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
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*/
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@Override
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protected boolean isEnabled(final Player player) {
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return !player.hasPermission(Permissions.INVENTORY_DROP) && InventoryConfig.getConfig(player).dropCheck;
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}
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}
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100
src/fr/neatmonster/nocheatplus/checks/inventory/InstantBow.java
Normal file
100
src/fr/neatmonster/nocheatplus/checks/inventory/InstantBow.java
Normal file
@ -0,0 +1,100 @@
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package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckEvent;
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import fr.neatmonster.nocheatplus.players.Permissions;
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/*
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* M""M dP dP M#"""""""'M
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* M M 88 88 ## mmmm. `M
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* M M 88d888b. .d8888b. d8888P .d8888b. 88d888b. d8888P #' .M .d8888b. dP dP dP
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* M M 88' `88 Y8ooooo. 88 88' `88 88' `88 88 M# MMMb.'YM 88' `88 88 88 88
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* M M 88 88 88 88 88. .88 88 88 88 M# MMMM' M 88. .88 88.88b.88'
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* M M dP dP `88888P' dP `88888P8 dP dP dP M# .;M `88888P' 8888P Y8P
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* MMMM M#########M
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*/
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/**
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* The InstantBow check will find out if a player pulled the string of his bow too fast.
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*/
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public class InstantBow extends Check {
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/**
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* The event triggered by this check.
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*/
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public class InstantBowEvent extends CheckEvent {
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/**
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* Instantiates a new instant bow event.
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*
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* @param player
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* the player
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*/
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public InstantBowEvent(final Player player) {
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super(player);
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}
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @param force
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* the force
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* @return true, if successful
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*/
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public boolean check(final Player player, final float force) {
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final InventoryConfig cc = InventoryConfig.getConfig(player);
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final InventoryData data = InventoryData.getData(player);
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boolean cancel = false;
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// Rough estimation of how long pulling the string should've taken.
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final long expectedTimeWhenStringDrawn = data.instantBowLastTime + (int) (force * force * 700F);
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if (expectedTimeWhenStringDrawn < System.currentTimeMillis())
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// The player was slow enough, reward him by lowering his violation level.
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data.instantBowVL *= 0.9D;
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else if (data.instantBowLastTime > System.currentTimeMillis())
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// Security check if time ran backwards, reset
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data.instantBowLastTime = 0L;
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else {
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// Player was too fast, increase his violation level.
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data.instantBowVL += (expectedTimeWhenStringDrawn - System.currentTimeMillis()) / 100D;
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// Dispatch an instant bow event (API).
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final InstantBowEvent e = new InstantBowEvent(player);
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Bukkit.getPluginManager().callEvent(e);
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// Execute whatever actions are associated with this check and the
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// violation level and find out if we should cancel the event
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cancel = !e.isCancelled() && executeActions(player, cc.instantBowActions, data.instantBowVL);
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}
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return cancel;
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
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*/
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@Override
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public String getParameter(final ParameterName wildcard, final Player player) {
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if (wildcard == ParameterName.VIOLATIONS)
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return String.valueOf(Math.round(InventoryData.getData(player).instantBowVL));
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else
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return super.getParameter(wildcard, player);
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
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*/
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@Override
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protected boolean isEnabled(final Player player) {
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return !player.hasPermission(Permissions.INVENTORY_INSTANTBOW)
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&& InventoryConfig.getConfig(player).instantBowCheck;
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}
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}
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106
src/fr/neatmonster/nocheatplus/checks/inventory/InstantEat.java
Normal file
106
src/fr/neatmonster/nocheatplus/checks/inventory/InstantEat.java
Normal file
@ -0,0 +1,106 @@
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package fr.neatmonster.nocheatplus.checks.inventory;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckEvent;
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import fr.neatmonster.nocheatplus.players.Permissions;
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/*
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* M""M dP dP MM""""""""`M dP
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* M M 88 88 MM mmmmmmmM 88
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* M M 88d888b. .d8888b. d8888P .d8888b. 88d888b. d8888P M` MMMM .d8888b. d8888P
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* M M 88' `88 Y8ooooo. 88 88' `88 88' `88 88 MM MMMMMMMM 88' `88 88
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* M M 88 88 88 88 88. .88 88 88 88 MM MMMMMMMM 88. .88 88
|
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* M M dP dP `88888P' dP `88888P8 dP dP dP MM .M `88888P8 dP
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* MMMM MMMMMMMMMMMM
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*/
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/**
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* The InstantEat check will find out if a player eats his food too fast.
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*/
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public class InstantEat extends Check {
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/**
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* The event triggered by this check.
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*/
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public class InstantEatEvent extends CheckEvent {
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/**
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* Instantiates a new instant eat event.
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*
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* @param player
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* the player
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*/
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public InstantEatEvent(final Player player) {
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super(player);
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}
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @param level
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* the level
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* @return true, if successful
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*/
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public boolean check(final Player player, final int level) {
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final InventoryConfig cc = InventoryConfig.getConfig(player);
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final InventoryData data = InventoryData.getData(player);
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boolean cancel = false;
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// Hunger level change seems to not be the result of eating.
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if (data.instantEatFood == null || level <= player.getFoodLevel())
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return false;
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// rough estimation about how long it should take to eat
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final long expectedTimeWhenEatingFinished = data.instantEatLastTime + 700L;
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if (expectedTimeWhenEatingFinished < System.currentTimeMillis())
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// Acceptable, reduce VL to reward the player.
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data.instantEatVL *= 0.6D;
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else if (data.instantEatLastTime > System.currentTimeMillis())
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// Security test, if time ran backwards, reset.
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data.instantEatLastTime = 0;
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else {
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// Player was too fast, increase his violation level.
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data.instantEatVL += (expectedTimeWhenEatingFinished - System.currentTimeMillis()) / 100D;
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// Dispatch an instant eat event (API).
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final InstantEatEvent e = new InstantEatEvent(player);
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Bukkit.getPluginManager().callEvent(e);
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
|
||||
cancel = !e.isCancelled() && executeActions(player, cc.instantEatActions, data.instantEatVL);
|
||||
}
|
||||
|
||||
return cancel;
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
|
||||
*/
|
||||
@Override
|
||||
public String getParameter(final ParameterName wildcard, final Player player) {
|
||||
if (wildcard == ParameterName.VIOLATIONS)
|
||||
return String.valueOf(Math.round(InventoryData.getData(player).instantEatVL));
|
||||
else if (wildcard == ParameterName.FOOD)
|
||||
return InventoryData.getData(player).instantEatFood.toString();
|
||||
else
|
||||
return super.getParameter(wildcard, player);
|
||||
}
|
||||
|
||||
/* (non-Javadoc)
|
||||
* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
|
||||
*/
|
||||
@Override
|
||||
protected boolean isEnabled(final Player player) {
|
||||
return !player.hasPermission(Permissions.INVENTORY_INSTANTEAT)
|
||||
&& InventoryConfig.getConfig(player).instantEatCheck;
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
package fr.neatmonster.nocheatplus.checks.inventory;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import fr.neatmonster.nocheatplus.actions.types.ActionList;
|
||||
import fr.neatmonster.nocheatplus.config.ConfPaths;
|
||||
import fr.neatmonster.nocheatplus.config.ConfigFile;
|
||||
import fr.neatmonster.nocheatplus.config.ConfigManager;
|
||||
import fr.neatmonster.nocheatplus.players.Permissions;
|
||||
|
||||
/*
|
||||
* M""M dP
|
||||
* M M 88
|
||||
* M M 88d888b. dP .dP .d8888b. 88d888b. d8888P .d8888b. 88d888b. dP dP
|
||||
* M M 88' `88 88 d8' 88ooood8 88' `88 88 88' `88 88' `88 88 88
|
||||
* M M 88 88 88 .88' 88. ... 88 88 88 88. .88 88 88. .88
|
||||
* M M dP dP 8888P' `88888P' dP dP dP `88888P' dP `8888P88
|
||||
* MMMM .88
|
||||
* d8888P
|
||||
*
|
||||
* MM'""""'YMM .8888b oo
|
||||
* M' .mmm. `M 88 "
|
||||
* M MMMMMooM .d8888b. 88d888b. 88aaa dP .d8888b.
|
||||
* M MMMMMMMM 88' `88 88' `88 88 88 88' `88
|
||||
* M. `MMM' .M 88. .88 88 88 88 88 88. .88
|
||||
* MM. .dM `88888P' dP dP dP dP `8888P88
|
||||
* MMMMMMMMMMM .88
|
||||
* d8888P
|
||||
*/
|
||||
/**
|
||||
* Configurations specific for the "inventory" checks. Every world gets one of these assigned to it, or if a world
|
||||
* doesn't get it's own, it will use the "global" version.
|
||||
*/
|
||||
public class InventoryConfig {
|
||||
|
||||
/** The map containing the configurations per world. */
|
||||
private static Map<String, InventoryConfig> worldsMap = new HashMap<String, InventoryConfig>();
|
||||
|
||||
/**
|
||||
* Clear all the configurations.
|
||||
*/
|
||||
public static void clear() {
|
||||
worldsMap.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the configuration for a specified player.
|
||||
*
|
||||
* @param player
|
||||
* the player
|
||||
* @return the configuration
|
||||
*/
|
||||
public static InventoryConfig getConfig(final Player player) {
|
||||
if (!worldsMap.containsKey(player.getWorld().getName()))
|
||||
worldsMap.put(player.getWorld().getName(),
|
||||
new InventoryConfig(ConfigManager.getConfigFile(player.getWorld().getName())));
|
||||
return worldsMap.get(player.getWorld().getName());
|
||||
}
|
||||
|
||||
public final boolean dropCheck;
|
||||
public final int dropLimit;
|
||||
public final long dropTimeFrame;
|
||||
public final ActionList dropActions;
|
||||
|
||||
public final boolean instantBowCheck;
|
||||
public final ActionList instantBowActions;
|
||||
|
||||
public final boolean instantEatCheck;
|
||||
public final ActionList instantEatActions;
|
||||
|
||||
/**
|
||||
* Instantiates a new inventory configuration.
|
||||
*
|
||||
* @param data
|
||||
* the data
|
||||
*/
|
||||
public InventoryConfig(final ConfigFile data) {
|
||||
dropCheck = data.getBoolean(ConfPaths.INVENTORY_DROP_CHECK);
|
||||
dropLimit = data.getInt(ConfPaths.INVENTORY_DROP_LIMIT);
|
||||
dropTimeFrame = data.getLong(ConfPaths.INVENTORY_DROP_TIMEFRAME);
|
||||
dropActions = data.getActionList(ConfPaths.INVENTORY_DROP_ACTIONS, Permissions.INVENTORY_DROP);
|
||||
|
||||
instantBowCheck = data.getBoolean(ConfPaths.INVENTORY_INSTANTBOW_CHECK);
|
||||
instantBowActions = data
|
||||
.getActionList(ConfPaths.INVENTORY_INSTANTBOW_ACTIONS, Permissions.INVENTORY_INSTANTBOW);
|
||||
|
||||
instantEatCheck = data.getBoolean(ConfPaths.INVENTORY_INSTANTEAT_CHECK);
|
||||
instantEatActions = data
|
||||
.getActionList(ConfPaths.INVENTORY_INSTANTEAT_ACTIONS, Permissions.INVENTORY_INSTANTEAT);
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
package fr.neatmonster.nocheatplus.checks.inventory;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
/*
|
||||
* M""M dP M""""""'YMM dP
|
||||
* M M 88 M mmmm. `M 88
|
||||
* M M 88d888b. dP .dP .d8888b. 88d888b. d8888P .d8888b. 88d888b. dP dP M MMMMM M .d8888b. d8888P .d8888b.
|
||||
* M M 88' `88 88 d8' 88ooood8 88' `88 88 88' `88 88' `88 88 88 M MMMMM M 88' `88 88 88' `88
|
||||
* M M 88 88 88 .88' 88. ... 88 88 88 88. .88 88 88. .88 M MMMM' .M 88. .88 88 88. .88
|
||||
* M M dP dP 8888P' `88888P' dP dP dP `88888P' dP `8888P88 M .MM `88888P8 dP `88888P8
|
||||
* MMMM .88 MMMMMMMMMMM
|
||||
* d8888P
|
||||
*/
|
||||
/**
|
||||
* Player specific data for the inventory checks.
|
||||
*/
|
||||
public class InventoryData {
|
||||
|
||||
/** The map containing the data per players. */
|
||||
private static Map<String, InventoryData> playersMap = new HashMap<String, InventoryData>();
|
||||
|
||||
/**
|
||||
* Gets the data of a specified player.
|
||||
*
|
||||
* @param player
|
||||
* the player
|
||||
* @return the data
|
||||
*/
|
||||
public static InventoryData getData(final Player player) {
|
||||
if (!playersMap.containsKey(player.getName()))
|
||||
playersMap.put(player.getName(), new InventoryData());
|
||||
return playersMap.get(player.getName());
|
||||
}
|
||||
|
||||
// Violation levels.
|
||||
public double dropVL;
|
||||
public double instantBowVL;
|
||||
public double instantEatVL;
|
||||
|
||||
// Data of the drop check.
|
||||
public int dropCount;
|
||||
public long dropLastTime;
|
||||
|
||||
// Data of the instant bow check.
|
||||
public long instantBowLastTime;
|
||||
|
||||
// Data of the instant eat check.
|
||||
public Material instantEatFood;
|
||||
public long instantEatLastTime;
|
||||
}
|
@ -0,0 +1,127 @@
|
||||
package fr.neatmonster.nocheatplus.checks.inventory;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.EventHandler;
|
||||
import org.bukkit.event.EventPriority;
|
||||
import org.bukkit.event.Listener;
|
||||
import org.bukkit.event.block.Action;
|
||||
import org.bukkit.event.entity.EntityShootBowEvent;
|
||||
import org.bukkit.event.entity.FoodLevelChangeEvent;
|
||||
import org.bukkit.event.player.PlayerDropItemEvent;
|
||||
import org.bukkit.event.player.PlayerInteractEvent;
|
||||
|
||||
/*
|
||||
* M""M dP
|
||||
* M M 88
|
||||
* M M 88d888b. dP .dP .d8888b. 88d888b. d8888P .d8888b. 88d888b. dP dP
|
||||
* M M 88' `88 88 d8' 88ooood8 88' `88 88 88' `88 88' `88 88 88
|
||||
* M M 88 88 88 .88' 88. ... 88 88 88 88. .88 88 88. .88
|
||||
* M M dP dP 8888P' `88888P' dP dP dP `88888P' dP `8888P88
|
||||
* MMMM .88
|
||||
* d8888P
|
||||
*
|
||||
* M""MMMMMMMM oo dP
|
||||
* M MMMMMMMM 88
|
||||
* M MMMMMMMM dP .d8888b. d8888P .d8888b. 88d888b. .d8888b. 88d888b.
|
||||
* M MMMMMMMM 88 Y8ooooo. 88 88ooood8 88' `88 88ooood8 88' `88
|
||||
* M MMMMMMMM 88 88 88 88. ... 88 88 88. ... 88
|
||||
* M M dP `88888P' dP `88888P' dP dP `88888P' dP
|
||||
* MMMMMMMMMMM
|
||||
*/
|
||||
/**
|
||||
* Central location to listen to events that are relevant for the inventory checks.
|
||||
*/
|
||||
public class InventoryListener implements Listener {
|
||||
private final Drop drop = new Drop();
|
||||
private final InstantBow instantBow = new InstantBow();
|
||||
private final InstantEat instantEat = new InstantEat();
|
||||
|
||||
/**
|
||||
* We listen to EntityShootBow events for the InstantBow check.
|
||||
*
|
||||
* @param event
|
||||
* the event
|
||||
*/
|
||||
@EventHandler(
|
||||
ignoreCancelled = true, priority = EventPriority.LOWEST)
|
||||
public void onEntityShootBow(final EntityShootBowEvent event) {
|
||||
// Only if a player shot the arrow.
|
||||
if (event.getEntity() instanceof Player) {
|
||||
final Player player = (Player) event.getEntity();
|
||||
if (instantBow.isEnabled(player) && instantBow.check(player, event.getForce()))
|
||||
// The check requested the event to be cancelled.
|
||||
event.setCancelled(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We listen to FoodLevelChange events because Bukkit doesn't provide a PlayerFoodEating Event (or whatever it would
|
||||
* be called).
|
||||
*
|
||||
* @param event
|
||||
* the event
|
||||
*/
|
||||
@EventHandler(
|
||||
ignoreCancelled = true, priority = EventPriority.LOWEST)
|
||||
public void onFoodLevelChange(final FoodLevelChangeEvent event) {
|
||||
// Only if a player ate food.
|
||||
if (event.getEntity() instanceof Player) {
|
||||
final Player player = (Player) event.getEntity();
|
||||
if (instantEat.isEnabled(player) && instantEat.check(player, event.getFoodLevel()))
|
||||
event.setCancelled(true);
|
||||
// Forget the food material, as the info is no longer needed.
|
||||
InventoryData.getData(player).instantEatFood = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* We listen to DropItem events for the Drop check.
|
||||
*
|
||||
* @param event
|
||||
* the event
|
||||
*/
|
||||
@EventHandler(
|
||||
ignoreCancelled = true, priority = EventPriority.LOWEST)
|
||||
protected void onPlayerDropItem(final PlayerDropItemEvent event) {
|
||||
// If the player died, all his items are dropped so ignore him.
|
||||
if (event.getPlayer().isDead())
|
||||
return;
|
||||
|
||||
if (drop.isEnabled(event.getPlayer()) && drop.check(event.getPlayer()))
|
||||
// Cancelling drop events is not save (in certain circumstances items will disappear completely). So don't
|
||||
// do it and kick players instead by default.
|
||||
event.getPlayer().kickPlayer("You're not allowed to crash the server by dropping items!");
|
||||
}
|
||||
|
||||
/**
|
||||
* We listen to PlayerInteract events for the InstantEat and InstantBow checks.
|
||||
*
|
||||
* @param event
|
||||
* the event
|
||||
*/
|
||||
@EventHandler(
|
||||
priority = EventPriority.LOWEST)
|
||||
public void onPlayerInteractEvent(final PlayerInteractEvent event) {
|
||||
// Only interested in right-clicks while holding an item.
|
||||
if (!event.hasItem()
|
||||
|| !(event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK))
|
||||
return;
|
||||
|
||||
final InventoryData data = InventoryData.getData(event.getPlayer());
|
||||
|
||||
if (event.getItem().getType() == Material.BOW)
|
||||
// It was a bow, the player starts to pull the string, remember this time.
|
||||
data.instantBowLastTime = System.currentTimeMillis();
|
||||
else if (event.getItem().getType().isEdible()) {
|
||||
// It was food, the player starts to eat some food, remember this time and the type of food.
|
||||
data.instantEatFood = event.getItem().getType();
|
||||
data.instantEatLastTime = System.currentTimeMillis();
|
||||
} else {
|
||||
// Nothing that we are interested in, reset data.
|
||||
data.instantBowLastTime = 0;
|
||||
data.instantEatLastTime = 0;
|
||||
data.instantEatFood = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -151,7 +151,7 @@ public class NoFall extends Check {
|
||||
public String getParameter(final ParameterName wildcard, final Player player) {
|
||||
if (wildcard == ParameterName.VIOLATIONS)
|
||||
return String.valueOf(Math.round(MovingData.getData(player).noFallVL));
|
||||
else if (wildcard == ParameterName.FALLDISTANCE)
|
||||
else if (wildcard == ParameterName.FALL_DISTANCE)
|
||||
return String.format(Locale.US, "%.2f", MovingData.getData(player).noFallDistance);
|
||||
else
|
||||
return super.getParameter(wildcard, player);
|
||||
|
@ -240,6 +240,31 @@ public abstract class ConfPaths {
|
||||
public static final String FIGHT_SPEED_LIMIT = FIGHT_SPEED + "limit";
|
||||
public static final String FIGHT_SPEED_ACTIONS = FIGHT_SPEED + "actions";
|
||||
|
||||
/*
|
||||
* 888 d8
|
||||
* 888 888 8e Y8b Y888P ,e e, 888 8e d88 e88 88e 888,8, Y8b Y888P
|
||||
* 888 888 88b Y8b Y8P d88 88b 888 88b d88888 d888 888b 888 " Y8b Y8P
|
||||
* 888 888 888 Y8b " 888 , 888 888 888 Y888 888P 888 Y8b Y
|
||||
* 888 888 888 Y8P "YeeP" 888 888 888 "88 88" 888 888
|
||||
* 888
|
||||
* 888
|
||||
*/
|
||||
private static final String INVENTORY = CHECKS + "inventory.";
|
||||
|
||||
private static final String INVENTORY_DROP = INVENTORY + "drop.";
|
||||
public static final String INVENTORY_DROP_CHECK = INVENTORY_DROP + "active";
|
||||
public static final String INVENTORY_DROP_LIMIT = INVENTORY_DROP + "limit";
|
||||
public static final String INVENTORY_DROP_TIMEFRAME = INVENTORY_DROP + "timeframe";
|
||||
public static final String INVENTORY_DROP_ACTIONS = INVENTORY_DROP + "actions";
|
||||
|
||||
private static final String INVENTORY_INSTANTBOW = INVENTORY + "instantbow.";
|
||||
public static final String INVENTORY_INSTANTBOW_CHECK = INVENTORY_INSTANTBOW + "active";
|
||||
public static final String INVENTORY_INSTANTBOW_ACTIONS = INVENTORY_INSTANTBOW + "actions";
|
||||
|
||||
private static final String INVENTORY_INSTANTEAT = INVENTORY + "instanteat.";
|
||||
public static final String INVENTORY_INSTANTEAT_CHECK = INVENTORY_INSTANTEAT + "active";
|
||||
public static final String INVENTORY_INSTANTEAT_ACTIONS = INVENTORY_INSTANTEAT + "actions";
|
||||
|
||||
/*
|
||||
* e e ,e,
|
||||
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
|
||||
|
@ -212,6 +212,26 @@ public class DefaultConfig extends ConfigFile {
|
||||
set(ConfPaths.FIGHT_SPEED_LIMIT, 15);
|
||||
set(ConfPaths.FIGHT_SPEED_ACTIONS, "log:fspeed:0:5:if cancel");
|
||||
|
||||
/*
|
||||
* 888 d8
|
||||
* 888 888 8e Y8b Y888P ,e e, 888 8e d88 e88 88e 888,8, Y8b Y888P
|
||||
* 888 888 88b Y8b Y8P d88 88b 888 88b d88888 d888 888b 888 " Y8b Y8P
|
||||
* 888 888 888 Y8b " 888 , 888 888 888 Y888 888P 888 Y8b Y
|
||||
* 888 888 888 Y8P "YeeP" 888 888 888 "88 88" 888 888
|
||||
* 888
|
||||
* 888
|
||||
*/
|
||||
set(ConfPaths.INVENTORY_DROP_CHECK, true);
|
||||
set(ConfPaths.INVENTORY_DROP_LIMIT, 100);
|
||||
set(ConfPaths.INVENTORY_DROP_TIMEFRAME, 20L);
|
||||
set(ConfPaths.INVENTORY_DROP_ACTIONS, "log:drop:0:1:cif cmd:kick");
|
||||
|
||||
set(ConfPaths.INVENTORY_INSTANTBOW_CHECK, true);
|
||||
set(ConfPaths.INVENTORY_INSTANTBOW_ACTIONS, "log:instantbow:2:5:if cancel");
|
||||
|
||||
set(ConfPaths.INVENTORY_INSTANTEAT_CHECK, true);
|
||||
set(ConfPaths.INVENTORY_INSTANTEAT_ACTIONS, "log:instanteat:2:5:if cancel");
|
||||
|
||||
/*
|
||||
* e e ,e,
|
||||
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
|
||||
@ -274,6 +294,7 @@ public class DefaultConfig extends ConfigFile {
|
||||
set(ConfPaths.STRINGS + ".breach", start
|
||||
+ "tried to interact with a block over distance [reachdistance] block(s)" + end);
|
||||
set(ConfPaths.STRINGS + ".critical", start + "tried to do a critical hit but wasn't technically jumping" + end);
|
||||
set(ConfPaths.STRINGS + ".drop", start + "tried to drop more items than allowed" + end);
|
||||
set(ConfPaths.STRINGS + ".fastbreak", start + "tried to break too much blocks" + end);
|
||||
set(ConfPaths.STRINGS + ".fastplace", start + "tried to place too much blocks" + end);
|
||||
set(ConfPaths.STRINGS + ".fdirection", start + "tried to hit an entity out of line of sight" + end);
|
||||
@ -283,6 +304,8 @@ public class DefaultConfig extends ConfigFile {
|
||||
set(ConfPaths.STRINGS + ".freach", start + "tried to attack entity out of reach" + end);
|
||||
set(ConfPaths.STRINGS + ".fspeed", start + "tried to attack more than [attackslimit] times per second" + end);
|
||||
set(ConfPaths.STRINGS + ".godmode", start + "avoided taking damage or lagging" + end);
|
||||
set(ConfPaths.STRINGS + ".instantbow", start + "fires bow to fast" + end);
|
||||
set(ConfPaths.STRINGS + ".instanteat", start + "eats food [food] too fast" + end);
|
||||
set(ConfPaths.STRINGS + ".instantheal", start + "tried to regenerate health faster than normal" + end);
|
||||
set(ConfPaths.STRINGS + ".kick", "kick [player]");
|
||||
set(ConfPaths.STRINGS + ".knockback", start + "tried to do a knockback but wasn't technically sprinting" + end);
|
||||
|
@ -123,6 +123,20 @@ public class Permissions {
|
||||
public static final String FIGHT_REACH = FIGHT + ".reach";
|
||||
public static final String FIGHT_SPEED = FIGHT + ".speed";
|
||||
|
||||
/*
|
||||
* 888 d8
|
||||
* 888 888 8e Y8b Y888P ,e e, 888 8e d88 e88 88e 888,8, Y8b Y888P
|
||||
* 888 888 88b Y8b Y8P d88 88b 888 88b d88888 d888 888b 888 " Y8b Y8P
|
||||
* 888 888 888 Y8b " 888 , 888 888 888 Y888 888P 888 Y8b Y
|
||||
* 888 888 888 Y8P "YeeP" 888 888 888 "88 88" 888 888
|
||||
* 888
|
||||
* 888
|
||||
*/
|
||||
private static final String INVENTORY = CHECKS + ".inventory";
|
||||
public static final String INVENTORY_DROP = INVENTORY + ".drop";
|
||||
public static final String INVENTORY_INSTANTBOW = INVENTORY + ".instantbow";
|
||||
public static final String INVENTORY_INSTANTEAT = INVENTORY + ".instanteat";
|
||||
|
||||
/*
|
||||
* e e ,e,
|
||||
* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
|
||||
|
Loading…
Reference in New Issue
Block a user