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Attempt to fix issues with (non exact) respawn.
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@ -789,9 +789,10 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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final MovingData data = MovingData.getData(player);
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final MovingData data = MovingData.getData(player);
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data.clearFlyData();
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data.clearFlyData();
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data.clearMorePacketsData();
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data.clearMorePacketsData();
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data.setSetBack(event.getRespawnLocation());
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data.resetSetBack();
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// TODO: consider data.resetPositions(data.setBack);
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// TODO: consider data.resetPositions(data.setBack);
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// (Not putting hover in at respawn due to chunk sending.)
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// (Not putting hover in at respawn due to chunk sending.)
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// TODO: Might use grace ticks for this too (and bigger teleports).
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// final MovingConfig cc = MovingConfig.getConfig(player);
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// final MovingConfig cc = MovingConfig.getConfig(player);
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// if (cc.sfHoverCheck){
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// if (cc.sfHoverCheck){
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// // Assume the player might be hovering.
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// // Assume the player might be hovering.
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