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Prefer these.
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@ -1096,7 +1096,7 @@ public class BlockProperties {
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final int iMaxX = Location.locToBlock(maxX);
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final int iMaxX = Location.locToBlock(maxX);
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// At least find fences etc. if searched for.
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// At least find fences etc. if searched for.
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// TODO: this is a bit difficult ...
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// TODO: this is a bit difficult ...
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final int iMinY = Location.locToBlock(minY - (flags & F_HEIGHT150) != 0 ? 0.5625 : 0);
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final int iMinY = Location.locToBlock(minY - ((flags & F_HEIGHT150) != 0 ? 0.5625 : 0));
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final int iMaxY = Location.locToBlock(maxY);
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final int iMaxY = Location.locToBlock(maxY);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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@ -1129,7 +1129,7 @@ public class BlockProperties {
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public static final boolean collidesId(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final int id){
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public static final boolean collidesId(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final int id){
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final int iMinX = Location.locToBlock(minX);
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final int iMinX = Location.locToBlock(minX);
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final int iMaxX = Location.locToBlock(maxX);
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final int iMaxX = Location.locToBlock(maxX);
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final int iMinY = Location.locToBlock(minY - (blockFlags[id] & F_HEIGHT150) != 0 ? 0.5625 : 0);
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final int iMinY = Location.locToBlock(minY - ((blockFlags[id] & F_HEIGHT150) != 0 ? 0.5625 : 0));
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final int iMaxY = Location.locToBlock(maxY);
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final int iMaxY = Location.locToBlock(maxY);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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@ -1160,7 +1160,7 @@ public class BlockProperties {
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public static final boolean collidesBlock(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final int id){
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public static final boolean collidesBlock(final IBlockAccess access, final double minX, double minY, final double minZ, final double maxX, final double maxY, final double maxZ, final int id){
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final int iMinX = Location.locToBlock(minX);
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final int iMinX = Location.locToBlock(minX);
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final int iMaxX = Location.locToBlock(maxX);
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final int iMaxX = Location.locToBlock(maxX);
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final int iMinY = Location.locToBlock(minY - (blockFlags[id] & F_HEIGHT150) != 0 ? 0.5625 : 0);
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final int iMinY = Location.locToBlock(minY - ((blockFlags[id] & F_HEIGHT150) != 0 ? 0.5625 : 0));
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final int iMaxY = Location.locToBlock(maxY);
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final int iMaxY = Location.locToBlock(maxY);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMinZ = Location.locToBlock(minZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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final int iMaxZ = Location.locToBlock(maxZ);
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@ -1208,7 +1208,7 @@ public class BlockProperties {
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}
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}
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/**
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/**
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* Similar to collides(... , F_SOLID), but also checks the block above.
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* Similar to collides(... , F_GROUND), but also checks the block above (against spider).
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* @param access
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* @param access
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* @param minX
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* @param minX
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* @param minY
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* @param minY
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