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Add BlockCache to isOnGround (breaking duration).
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@ -245,6 +245,7 @@ public class BlockProperties {
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Material.POTATO,
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};
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private static BlockCache blockCache = new BlockCache();
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private static final PlayerLocation pLoc = new PlayerLocation();
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protected static final long[] blockFlags = new long[maxBlocks];
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@ -871,13 +872,16 @@ public class BlockProperties {
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public static boolean isOnGround(Player player, Location location) {
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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// Bit fat workaround, maybe put the object through from check listener ?
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pLoc.setBlockCache(blockCache);
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pLoc.set(location, player, 0.3);
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if (pLoc.isIllegal()) {
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blockCache.cleanup();
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pLoc.cleanup();
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CheckUtils.onIllegalMove(player);
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return false;
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}
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final boolean onGround = pLoc.isOnGround();
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blockCache.cleanup();
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pLoc.cleanup();
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return onGround;
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}
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