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More workarounds for wooden pick + efficiency.
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@ -683,7 +683,7 @@ public class BlockProperties {
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Material.IRON_FENCE, Material.ENCHANTMENT_TABLE,
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Material.EMERALD_BLOCK,
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}){
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blocks[mat.getId()] = ironDoorType;
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blocks[mat.getId()] = ironDoorType;
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}
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blocks[Material.IRON_BLOCK.getId()] = new BlockProps(stonePickaxe, 5, secToMs(25, 25, 1.9, 1.25, 0.95, 25));
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blocks[Material.DIAMOND_BLOCK.getId()] = new BlockProps(ironPickaxe, 5, secToMs(25, 25, 25, 1.25, 0.95, 25));
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@ -994,11 +994,27 @@ public class BlockProperties {
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for (int i = 0; i < efficiency; i++){
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duration /= 1.33; // Matches well with obsidian.
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}
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// Formula from MC wiki.
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// TODO: Formula from mc wiki does not match well (too fast for obsidian).
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// duration /= (1.0 + 0.5 * efficiency);
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// More Workarounds:
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// TODO: Consider checking a generic workaround (based on duration, assuming some dig packets lost, proportional to duration etc.).
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if (toolProps.materialBase == MaterialBase.WOOD){
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if (blockId == Material.LOG.getId()) duration -= efficiency >= 4 ? 250 : 400;
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if (toolProps.toolType == ToolType.PICKAXE && (blockProps == ironDoorType || blockProps == dispenserType)){
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// Special correction.
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// TODO: Uncomfortable: hide this in the blocks by some flags / other type of workarounds !
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if (blockProps == dispenserType){
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duration = (long) (duration / 1.5 - (efficiency - 1) * 60);
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}
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else if (blockProps == ironDoorType){
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duration = (long) (duration / 1.5 - (efficiency - 1) * 100);
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}
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}
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else if (blockId == Material.LOG.getId()) duration -= efficiency >= 4 ? 250 : 400;
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else if (blockProps.tool.toolType == toolProps.toolType) duration -= 250;
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else duration -= efficiency * 30;
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}
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else if (toolProps.materialBase == MaterialBase.STONE){
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if (blockId == Material.LOG.getId()) duration -= 100;
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