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Remove hard coded kick from InventoryListener.
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@ -164,7 +164,7 @@ public class InventoryListener implements Listener {
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if (drop.isEnabled(event.getPlayer()) && drop.check(event.getPlayer()))
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// Cancelling drop events is not save (in certain circumstances items will disappear completely). So don't
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// do it and kick players instead by default.
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event.getPlayer().kickPlayer("You're not allowed to crash the server by dropping items!");
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event.setCancelled(true);
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else
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// Combined speed:
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if (Improbable.check(event.getPlayer(), 1f, System.currentTimeMillis()))
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