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Correction for dmaage: count in creative + use damage set by event.
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@ -7,6 +7,7 @@ import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.Packet10Flying;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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@ -78,9 +79,11 @@ public class NoFall extends Check {
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if (executeActions(player, data.noFallVL, cc.noFallActions)){
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// Deal the fall damages to the player.
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// TODO: set accurate fall damage (feather falling etc).
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final NoFallDamageEvent damageEvent = new NoFallDamageEvent(player, DamageCause.FALL, fallDamage);
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Bukkit.getPluginManager().callEvent(damageEvent);
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if (!damageEvent.isCancelled()) player.damage(fallDamage);
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if (player.getGameMode() != GameMode.CREATIVE){
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final NoFallDamageEvent damageEvent = new NoFallDamageEvent(player, DamageCause.FALL, fallDamage);
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Bukkit.getPluginManager().callEvent(damageEvent);
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if (!damageEvent.isCancelled()) player.damage(damageEvent.getDamage());
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}
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data.noFallFallDistance = 0.0;
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player.setFallDistance(0.0f);
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}
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