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Redundant.
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@ -166,7 +166,6 @@ public class MovingData extends ACheckData {
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// Keep no-fall data.
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// Keep no-fall data.
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// Fly data: problem is we don't remember the settings for the set back location.
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// Fly data: problem is we don't remember the settings for the set back location.
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// Assume the player to start falling from there rather, or be on ground.
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// Assume the player to start falling from there rather, or be on ground.
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survivalFlyLastYDist = Double.MAX_VALUE;
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// Keep jump amplifier
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// Keep jump amplifier
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// Keep bunny-hop delay (?)
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// Keep bunny-hop delay (?)
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// keep jump phase.
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// keep jump phase.
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