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Set an absolute maximum flight height for players.
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@ -34,6 +34,17 @@ public class FlyingCheck extends MovingCheck {
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setBack.set(from);
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}
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PreciseLocation newToLocation = null;
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// Before doing anything, do a basic height check
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// This is silent for now, will log messages later
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if(to.y - data.vertFreedom > ccmoving.flyingHeightLimit) {
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newToLocation = new PreciseLocation();
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newToLocation.set(setBack);
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newToLocation.y = ccmoving.flyingHeightLimit - 5;
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return newToLocation;
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}
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final double yDistance = to.y - from.y;
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// Calculate some distances
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@ -44,7 +55,6 @@ public class FlyingCheck extends MovingCheck {
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double resultHoriz = 0;
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double resultVert = 0;
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double result = 0;
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PreciseLocation newToLocation = null;
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// In case of creative gamemode, give at least 0.60 speed limit
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// horizontal
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@ -56,6 +56,7 @@ public abstract class Configuration {
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public final static OptionNode MOVING_RUNFLY_ALLOWLIMITEDFLYING = new OptionNode("allowlimitedflying", MOVING_RUNFLY, DataType.BOOLEAN);
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public final static OptionNode MOVING_RUNFLY_FLYINGSPEEDLIMITVERTICAL = new OptionNode("flyingspeedlimitvertical", MOVING_RUNFLY, DataType.INTEGER);
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public final static OptionNode MOVING_RUNFLY_FLYINGSPEEDLIMITHORIZONTAL = new OptionNode("flyingspeedlimithorizontal", MOVING_RUNFLY, DataType.INTEGER);
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public final static OptionNode MOVING_RUNFLY_FLYINGHEIGHTLIMIT = new OptionNode("flyingheightlimit", MOVING_RUNFLY, DataType.INTEGER);
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public final static OptionNode MOVING_RUNFLY_FLYINGACTIONS = new OptionNode("flyingactions", MOVING_RUNFLY, DataType.ACTIONLIST);
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private final static OptionNode MOVING_MOREPACKETS = new OptionNode("morepackets", MOVING, DataType.PARENT);
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@ -39,7 +39,7 @@ public class DefaultConfiguration extends Configuration {
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{
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setValue(INVENTORY_CLOSEOBEFORETELEPORTS, true);
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}
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/*** MOVING ***/
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{
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setValue(MOVING_CHECK, true);
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@ -74,6 +74,7 @@ public class DefaultConfiguration extends Configuration {
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setValue(MOVING_RUNFLY_ALLOWLIMITEDFLYING, false);
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setValue(MOVING_RUNFLY_FLYINGSPEEDLIMITVERTICAL, 100);
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setValue(MOVING_RUNFLY_FLYINGSPEEDLIMITHORIZONTAL, 60);
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setValue(MOVING_RUNFLY_FLYINGHEIGHTLIMIT, 500);
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ActionList flyingActionList = new ActionList();
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flyingActionList.setActions(0, action.getActions("moveLogLowShort moveCancel".split(" ")));
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@ -6,8 +6,8 @@ import java.util.Map;
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import cc.co.evenprime.bukkit.nocheat.config.util.OptionNode;
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/**
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* Textual explainations of options, will be displayed in the gui tool and the
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* descriptions.txt file.
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* Textual explainations of options, will be displayed at the end of the
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* config.txt file
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*
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*/
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public class Explainations {
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@ -50,6 +50,7 @@ public class Explainations {
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set(Configuration.MOVING_RUNFLY_ALLOWLIMITEDFLYING, "If true, instead of doing the above checks for walking/sprinting/swimming/sneaking,\nallow flying and only limit the flying speed.");
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set(Configuration.MOVING_RUNFLY_FLYINGSPEEDLIMITVERTICAL, "Set the speed limit for moving vertical while flying.\nUnit is 1/100 of a block, default is 100.");
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set(Configuration.MOVING_RUNFLY_FLYINGSPEEDLIMITHORIZONTAL, "Set the speed limit for moving horizontal while flying.\nUnit is 1/100 of a block, default is 60.");
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set(Configuration.MOVING_RUNFLY_FLYINGHEIGHTLIMIT, "Set the absolute height limit that a player may go to when flying.\nUnit is number of blocks, default is 500");
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set(Configuration.MOVING_RUNFLY_FLYINGACTIONS, "What should be done if a player flies faster than the speed limit(s). \nUnits are in 1/100 of a block above the speedlimit.");
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set(Configuration.MOVING_MOREPACKETS_CHECK, "If true, check if a player is sending too many 'move-packets' per second. In a normal game, the player won't send more than 22 packets per second.");
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@ -35,6 +35,8 @@ public class CCMoving {
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public final boolean morePacketsCheck;
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public final ActionList morePacketsActions;
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public final double flyingHeightLimit;
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public CCMoving(Configuration data) {
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check = data.getBoolean(Configuration.MOVING_CHECK);
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@ -55,6 +57,7 @@ public class CCMoving {
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allowFlying = data.getBoolean(Configuration.MOVING_RUNFLY_ALLOWLIMITEDFLYING);
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flyingSpeedLimitVertical = ((double) data.getInteger(Configuration.MOVING_RUNFLY_FLYINGSPEEDLIMITVERTICAL)) / 100D;
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flyingSpeedLimitHorizontal = ((double) data.getInteger(Configuration.MOVING_RUNFLY_FLYINGSPEEDLIMITHORIZONTAL)) / 100D;
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flyingHeightLimit = data.getInteger(Configuration.MOVING_RUNFLY_FLYINGHEIGHTLIMIT);
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flyingActions = data.getActionList(Configuration.MOVING_RUNFLY_FLYINGACTIONS);
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nofallCheck = data.getBoolean(Configuration.MOVING_RUNFLY_CHECKNOFALL);
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