Correct fight.speed vl processing.

This commit is contained in:
asofold 2012-09-24 16:21:26 +02:00
parent 68c4a5f0b8
commit def16174da

View File

@ -72,11 +72,11 @@ public class Speed extends Check {
if (max > cc.speedLimit) { if (max > cc.speedLimit) {
// If there was lag, don't count it towards violation level. // If there was lag, don't count it towards violation level.
if (!LagMeasureTask.skipCheck()) if (!LagMeasureTask.skipCheck())
data.speedVL += total - cc.speedLimit; data.speedVL += max - cc.speedLimit;
// Execute whatever actions are associated with this check and the violation level and find out if we should // Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event. // cancel the event.
cancel = executeActions(player, data.speedVL, total - cc.speedLimit, cc.speedActions); cancel = executeActions(player, data.speedVL, max - cc.speedLimit, cc.speedActions);
} }
else data.speedVL *= 0.96; else data.speedVL *= 0.96;