mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-11-02 00:29:59 +01:00
Fix "onground" detection
This commit is contained in:
parent
fbb7da1af2
commit
df8cd92a8c
@ -247,37 +247,37 @@ public class CheckUtil {
|
||||
// Special case: Standing on a fence
|
||||
// Behave as if there is a block on top of the fence
|
||||
if((below == FENCE) && base != FENCE && isNonSolid(top)) {
|
||||
type |= INGROUND;
|
||||
type = INGROUND;
|
||||
}
|
||||
|
||||
// Special case: Fence
|
||||
// Being a bit above a fence
|
||||
if(below != FENCE && isNonSolid(base) && types[world.getBlockTypeIdAt(x, y - 2, z)] == FENCE) {
|
||||
type |= ONGROUND;
|
||||
else if(below != FENCE && isNonSolid(base) && types[world.getBlockTypeIdAt(x, y - 2, z)] == FENCE) {
|
||||
type = ONGROUND;
|
||||
}
|
||||
|
||||
if(isNonSolid(top)) {
|
||||
else if(isNonSolid(top)) {
|
||||
// Simplest (and most likely) case:
|
||||
// Below the player is a solid block
|
||||
if(isSolid(below) && isNonSolid(base)) {
|
||||
type |= ONGROUND;
|
||||
type = ONGROUND;
|
||||
}
|
||||
|
||||
// Next (likely) case:
|
||||
// There is a ladder
|
||||
if(isLadder(base) || isLadder(top)) {
|
||||
type |= ONGROUND;
|
||||
else if(isLadder(base) || isLadder(top)) {
|
||||
type = ONGROUND;
|
||||
}
|
||||
|
||||
// Next (likely) case:
|
||||
// At least the block the player stands
|
||||
// in is solid
|
||||
if(isSolid(base)) {
|
||||
type |= INGROUND;
|
||||
else if(isSolid(base)) {
|
||||
type = INGROUND;
|
||||
}
|
||||
}
|
||||
|
||||
// Last simple case: Player touches liquid
|
||||
// (In every case, check for water)
|
||||
if(isLiquid(base) || isLiquid(top)) {
|
||||
type |= LIQUID | INGROUND;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user