mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-12-30 20:37:52 +01:00
Experimental: Do not rely on the actual players bounding box.
Just takes into account EntityPlayer.width/2 and Player.getEyeHeight.
This commit is contained in:
parent
f89cc50a6e
commit
e0e5998f04
@ -301,6 +301,7 @@ public class PlayerLocation {
|
|||||||
*/
|
*/
|
||||||
public boolean isAboveLadder() {
|
public boolean isAboveLadder() {
|
||||||
final int typeId = getTypeIdBelow();
|
final int typeId = getTypeIdBelow();
|
||||||
|
// TODO: bounding box ...
|
||||||
return typeId == Material.LADDER.getId() || typeId == Material.VINE.getId();
|
return typeId == Material.LADDER.getId() || typeId == Material.VINE.getId();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -487,15 +488,17 @@ public class PlayerLocation {
|
|||||||
pitch = location.getPitch();
|
pitch = location.getPitch();
|
||||||
|
|
||||||
// Set bounding box.
|
// Set bounding box.
|
||||||
final double dX = x - entityPlayer.locX;
|
// final double dX = x - entityPlayer.locX;
|
||||||
final double dY = y - entityPlayer.locY;
|
// final double dY = y - entityPlayer.locY;
|
||||||
final double dZ = z - entityPlayer.locZ;
|
// final double dZ = z - entityPlayer.locZ;
|
||||||
minX = entityPlayer.boundingBox.a + dX;
|
// TODO: inset, outset ?
|
||||||
minY = entityPlayer.boundingBox.b + dY;
|
final double dxz = entityPlayer.width/2;
|
||||||
minZ = entityPlayer.boundingBox.c + dZ;
|
minX = x - dxz; //entityPlayer.boundingBox.a + dX;
|
||||||
maxX = entityPlayer.boundingBox.d + dX;
|
minY = y; // entityPlayer.boundingBox.b + dY;
|
||||||
maxY = entityPlayer.boundingBox.e + dY;
|
minZ = z - dxz; //entityPlayer.boundingBox.c + dZ;
|
||||||
maxZ = entityPlayer.boundingBox.f + dZ;
|
maxX = x + dxz; //entityPlayer.boundingBox.d + dX;
|
||||||
|
maxY = y + player.getEyeHeight(); // entityPlayer.boundingBox.e + dY;
|
||||||
|
maxZ = z + dxz; //entityPlayer.boundingBox.f + dZ;
|
||||||
|
|
||||||
// Set world / block access.
|
// Set world / block access.
|
||||||
world = location.getWorld();
|
world = location.getWorld();
|
||||||
|
Loading…
Reference in New Issue
Block a user