SF: Start with hbuf at 0 (reverts setting to 1/2 of max).

This commit is contained in:
asofold 2013-08-09 16:32:07 +02:00
parent 4c76fc8471
commit e17b14e17d

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@ -118,9 +118,6 @@ public class MovingData extends ACheckData {
public final List<Velocity> hVelActive = new LinkedList<Velocity>(); public final List<Velocity> hVelActive = new LinkedList<Velocity>();
/** Queued velocity entries (horizontal distance). */ /** Queued velocity entries (horizontal distance). */
public final List<Velocity> hVelQueued = new LinkedList<Velocity>(); public final List<Velocity> hVelQueued = new LinkedList<Velocity>();
// public int horizontalVelocityCounter;
// public double horizontalFreedom;
// public int horizontalVelocityUsed = 0;
// Coordinates. // Coordinates.
/** Last from coordinates. */ /** Last from coordinates. */
@ -201,9 +198,6 @@ public class MovingData extends ACheckData {
// HOT FIX // HOT FIX
/** Inconsistency-flag. Set on moving inside of vehicles, reset on exiting properly. Workaround for VehicleLeaveEvent missing. */ /** Inconsistency-flag. Set on moving inside of vehicles, reset on exiting properly. Workaround for VehicleLeaveEvent missing. */
public boolean wasInVehicle = false; public boolean wasInVehicle = false;
// public final Stats stats = new Stats(); // Test.
/** /**
* Clear the data of the fly checks (not more-packets). * Clear the data of the fly checks (not more-packets).
@ -546,10 +540,11 @@ public class MovingData extends ACheckData {
verticalVelocityUsed ++; verticalVelocityUsed ++;
verticalVelocityCounter--; verticalVelocityCounter--;
} }
else if (verticalVelocityCounter > 0D) { else if (verticalVelocityCounter > 0) {
verticalVelocityUsed ++; verticalVelocityUsed ++;
verticalFreedom += verticalVelocity; verticalFreedom += verticalVelocity;
verticalVelocity = Math.max(0.0, verticalVelocity -0.09); verticalVelocity = Math.max(0.0, verticalVelocity -0.09);
// TODO: Consider using up counter ? / better use velocity entries / even better use x,y,z entries right away .
} else if (verticalFreedom > 0.001D){ } else if (verticalFreedom > 0.001D){
if (verticalVelocityUsed == 1 && verticalVelocity > 1.0){ if (verticalVelocityUsed == 1 && verticalVelocity > 1.0){
// Workarounds. // Workarounds.