mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2025-02-05 06:11:22 +01:00
Rename simplified fluid level flag.
This commit is contained in:
parent
b8cda625f8
commit
e35f0585ae
@ -294,7 +294,7 @@ public class BlockProperties {
|
|||||||
* (repeating till 0x15)). 0x8 means falling/full block. This is meant to model flowing water/lava. <br>
|
* (repeating till 0x15)). 0x8 means falling/full block. This is meant to model flowing water/lava. <br>
|
||||||
* However the hit-box for collision checks will be set to 0.5 height or 1.0 height only.
|
* However the hit-box for collision checks will be set to 0.5 height or 1.0 height only.
|
||||||
*/
|
*/
|
||||||
public static final long F_HEIGHT_8_INV = 0x2000;
|
public static final long F_HEIGHT_8SIM_DEC = 0x2000;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Map flag to names.
|
* Map flag to names.
|
||||||
@ -430,14 +430,14 @@ public class BlockProperties {
|
|||||||
for (final Material mat : new Material[]{
|
for (final Material mat : new Material[]{
|
||||||
Material.STATIONARY_WATER, Material.WATER,
|
Material.STATIONARY_WATER, Material.WATER,
|
||||||
}) {
|
}) {
|
||||||
blockFlags[mat.getId()] |= F_LIQUID | F_HEIGHT_8_INV | F_WATER;
|
blockFlags[mat.getId()] |= F_LIQUID | F_HEIGHT_8SIM_DEC | F_WATER;
|
||||||
}
|
}
|
||||||
|
|
||||||
// LAVA.
|
// LAVA.
|
||||||
for (final Material mat : new Material[]{
|
for (final Material mat : new Material[]{
|
||||||
Material.LAVA, Material.STATIONARY_LAVA,
|
Material.LAVA, Material.STATIONARY_LAVA,
|
||||||
}) {
|
}) {
|
||||||
blockFlags[mat.getId()] |= F_LIQUID | F_HEIGHT_8_INV | F_LAVA;
|
blockFlags[mat.getId()] |= F_LIQUID | F_HEIGHT_8SIM_DEC | F_LAVA;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 1.5 block high.
|
// 1.5 block high.
|
||||||
@ -1772,7 +1772,7 @@ public class BlockProperties {
|
|||||||
bminY = 0;
|
bminY = 0;
|
||||||
bmaxY = 1.0;
|
bmaxY = 1.0;
|
||||||
}
|
}
|
||||||
else if ((flags & F_HEIGHT_8_INV) != 0){
|
else if ((flags & F_HEIGHT_8SIM_DEC) != 0){
|
||||||
bminY = 0;
|
bminY = 0;
|
||||||
final int data = access.getData(x, y, z);
|
final int data = access.getData(x, y, z);
|
||||||
if ((data & 0x8) == 0){
|
if ((data & 0x8) == 0){
|
||||||
|
@ -47,9 +47,11 @@ public class BlockCacheBukkit extends BlockCache{
|
|||||||
// TODO: Probably check other ids too before doing this ?
|
// TODO: Probably check other ids too before doing this ?
|
||||||
for (final Entity other : entity.getNearbyEntities(2.0, 2.0, 2.0)){
|
for (final Entity other : entity.getNearbyEntities(2.0, 2.0, 2.0)){
|
||||||
final EntityType type = other.getType();
|
final EntityType type = other.getType();
|
||||||
if (type != EntityType.BOAT && !(other instanceof Minecart)) continue;
|
if (type != EntityType.BOAT){ // && !(other instanceof Minecart))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
final Location loc = entity.getLocation();
|
final Location loc = entity.getLocation();
|
||||||
if (Math.abs(loc.getY() - minY) < 0.6){
|
if (Math.abs(loc.getY() - minY) < 0.7){
|
||||||
// TODO: A "better" estimate is possible, though some more tolerance would be good.
|
// TODO: A "better" estimate is possible, though some more tolerance would be good.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user