mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-12-29 03:48:50 +01:00
explicitly ignore vehicles with movingCheck (skypirates) and up the
threshold for jumping by 1, meaning the jumping arc can be a bit longer than before (but not higher at total).
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parent
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@ -3,7 +3,7 @@ name: NoCheatPlugin
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author: Evenprime
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main: cc.co.evenprime.bukkit.nocheat.NoCheatPlugin
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version: 0.7.2
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version: 0.7.2a
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commands:
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nocheat:
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@ -110,12 +110,14 @@ public class NoCheatConfiguration {
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movingActionNormal = c.getString("moving.action.med", "logmed reset");
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movingActionHeavy = c.getString("moving.action.high", "loghigh reset");
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speedhackActionMinor = c.getString("speedhack.action.low", "loglow");
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speedhackActionNormal = c.getString("speedhack.action.med", "logmed");
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speedhackActionHeavy = c.getString("speedhack.action.high", "loghigh");
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speedhackActionMinor = c.getString("speedhack.action.low", "loglow reset");
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speedhackActionNormal = c.getString("speedhack.action.med", "logmed reset");
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speedhackActionHeavy = c.getString("speedhack.action.high", "loghigh reset");
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airbuildAction = c.getString("airbuild.action", "logmed deny");
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System.out.println(airbuildAction);
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// 1 is minimum. This is needed to smooth over some minecraft bugs like
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// when a minecart gets broken while a player is inside it (which causes the player to "move"
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// up 1.0D which is much more than a usual jump would allow in 1 event
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@ -22,7 +22,7 @@ public class MovingCheck {
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// previously-calculated upper bound values for jumps. Minecraft is very deterministic when it comes to jumps
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// Each entry represents the maximum gain in height per move event.
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static final int jumpingLimit = 3;
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static final int jumpingLimit = 4;
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static final double jumpingHeightLimit = 1.3D;
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static double stepHeight = 0.501D;
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@ -175,12 +175,18 @@ public class MovingCheck {
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data.movingLocation = null;
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}
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if(event.getPlayer().isInsideVehicle()) {
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data.movingSetBackPoint = null;
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data.speedhackSetBackPoint = null;
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return;
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}
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// The actual movingCheck starts here
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// Get the two locations of the event
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Location from = event.getFrom();
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Location to = event.getTo();
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// First check the distance the player has moved horizontally
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// TODO: Make this check much more precise
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double xDistance = Math.abs(from.getX() - to.getX());
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