Modified nofall check. Let the game decide if and when to do the

damage, we just set the "fallDistance".
This commit is contained in:
Evenprime 2011-09-20 18:41:15 +02:00
parent de4acaa8c7
commit e63d90e4cd
3 changed files with 4 additions and 5 deletions

View File

@ -3,7 +3,7 @@ name: NoCheat
author: Evenprime
main: cc.co.evenprime.bukkit.nocheat.NoCheat
version: 2.06
version: 2.06a
permissions:

View File

@ -72,7 +72,7 @@ public class NoCheat extends JavaPlugin {
this.log = new LogManager(this);
log.logToConsole(LogLevel.MED, "[NoCheat] This version is EXPERIMENTAL and built specifically for CB #1138. It may break at any time and for any other version.");
log.logToConsole(LogLevel.MED, "[NoCheat] This version is EXPERIMENTAL and built specifically for CB #1150. It may break at any time and for any other version.");
this.data = new DataManager();

View File

@ -41,7 +41,7 @@ public class NoFallCheck {
*
*/
public void check(final Player player, final Location from, final boolean fromOnOrInGround, final Location to, final boolean toOnOrInGround, final ConfigurationCache cc, final MovingData data) {
double oldY = from.getY();
double newY = to.getY();
@ -50,7 +50,7 @@ public class NoFallCheck {
// Start with zero fall distance
data.fallDistance = 0F;
}
// We want to know if the fallDistance recorded by the game is smaller
// than the fall distance recorded by the plugin
float distance = data.fallDistance - player.getFallDistance();
@ -69,7 +69,6 @@ public class NoFallCheck {
// Increase the damage a bit :)
float totalDistance = (data.fallDistance - 2.0F)* cc.moving.nofallMultiplier + 2.0F;
player.setFallDistance(totalDistance);
((CraftPlayer)player).getHandle().b(totalDistance, true);
}
data.fallDistance = 0F;