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Fix NPE for block breaking.
BlockCache.setAccess was missing (sloppy!).
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@ -872,6 +872,7 @@ public class BlockProperties {
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public static boolean isOnGround(Player player, Location location) {
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public static boolean isOnGround(Player player, Location location) {
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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// Bit fat workaround, maybe put the object through from check listener ?
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// Bit fat workaround, maybe put the object through from check listener ?
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blockCache.setAccess(location.getWorld());
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pLoc.setBlockCache(blockCache);
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pLoc.setBlockCache(blockCache);
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pLoc.set(location, player, 0.3);
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pLoc.set(location, player, 0.3);
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if (pLoc.isIllegal()) {
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if (pLoc.isIllegal()) {
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