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[Development] GodMode check (re-)added.
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@ -64,6 +64,9 @@ public class FightConfig {
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public final long directionPenalty;
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public final ActionList directionActions;
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public final boolean godModeCheck;
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public final ActionList godModeActions;
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/**
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* Instantiates a new fight configuration.
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*
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@ -83,5 +86,8 @@ public class FightConfig {
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directionCheck = data.getBoolean(ConfPaths.FIGHT_DIRECTION_CHECK);
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directionPenalty = data.getLong(ConfPaths.FIGHT_DIRECTION_PENALTY);
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directionActions = data.getActionList(ConfPaths.FIGHT_DIRECTION_ACTIONS, Permissions.FIGHT_DIRECTION);
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godModeCheck = data.getBoolean(ConfPaths.FIGHT_GODMODE_CHECK);
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godModeActions = data.getActionList(ConfPaths.FIGHT_GODMODE_ACTIONS, Permissions.FIGHT_GODMODE);
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}
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}
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@ -42,10 +42,17 @@ public class FightData {
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public double angleVL;
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public double criticalVL;
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public double directionVL;
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public double godModeVL;
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// Data of the angle check.
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public TreeMap<Long, Location> angleHits = new TreeMap<Long, Location>();
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// Data of the direction check.
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public long directionLastViolationTime;
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// Data of the god mode check.
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public int godModeBuffer;
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public int godModeLastAge;
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public long godModeLastTime;
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}
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156
src/fr/neatmonster/nocheatplus/checks/fight/GodMode.java
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156
src/fr/neatmonster/nocheatplus/checks/fight/GodMode.java
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@ -0,0 +1,156 @@
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package fr.neatmonster.nocheatplus.checks.fight;
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import net.minecraft.server.EntityPlayer;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.NoCheatPlus;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckEvent;
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import fr.neatmonster.nocheatplus.players.Permissions;
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/*
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* MM'"""""`MM dP M"""""`'"""`YM dP
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* M' .mmm. `M 88 M mm. mm. M 88
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* M MMMMMMMM .d8888b. .d888b88 M MMM MMM M .d8888b. .d888b88 .d8888b.
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* M MMM `M 88' `88 88' `88 M MMM MMM M 88' `88 88' `88 88ooood8
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* M. `MMM' .M 88. .88 88. .88 M MMM MMM M 88. .88 88. .88 88. ...
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* MM. .MM `88888P' `88888P8 M MMM MMM M `88888P' `88888P8 `88888P'
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* MMMMMMMMMMM MMMMMMMMMMMMMM
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*/
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/**
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* The GodMode check will find out if a player tried to stay invulnerable after being hit or after dying.
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*/
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public class GodMode extends Check {
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/**
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* The event triggered by this check.
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*/
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public class GodModeEvent extends CheckEvent {
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/**
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* Instantiates a new god mode event.
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*
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* @param player
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* the player
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*/
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public GodModeEvent(final Player player) {
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super(player);
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}
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @return true, if successful
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*/
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public boolean check(final Player player) {
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final FightConfig cc = FightConfig.getConfig(player);
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final FightData data = FightData.getData(player);
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boolean cancel = false;
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// Check at most once a second.
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if (data.godModeLastTime < System.currentTimeMillis() - 1000L) {
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data.godModeLastTime = System.currentTimeMillis();
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final int age = player.getTicksLived();
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// How much older did he get?
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final int ageDelta = Math.max(0, age - data.godModeLastAge);
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if (player.getNoDamageTicks() > 0 && ageDelta < 15) {
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// He is invulnerable and didn't age fast enough, that costs some points.
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data.godModeBuffer -= 15 - ageDelta;
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// Still points left?
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if (data.godModeBuffer <= 0) {
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// No, that means we can increase his violation level.
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data.godModeVL -= data.godModeBuffer;
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// Dispatch a god mode event (API).
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final GodModeEvent e = new GodModeEvent(player);
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Bukkit.getPluginManager().callEvent(e);
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// Execute whatever actions are associated with this check and the violation level and find out if
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// we should cancel the event.
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cancel = !e.isCancelled() && executeActions(player, cc.godModeActions, data.godModeVL);
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}
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} else {
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// Give some new points, once a second.
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data.godModeBuffer += 15;
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// Decrease the violation level.
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data.godModeVL *= 0.95;
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}
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if (data.godModeBuffer < 0)
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// Can't have less than 0!
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data.godModeBuffer = 0;
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else if (data.godModeBuffer > 30)
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// And 30 is enough for simple lag situations.
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data.godModeBuffer = 30;
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// Start age counting from a new time.
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data.godModeLastAge = age;
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}
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return cancel;
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}
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/**
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* If a player apparently died, make sure he really dies after some time if he didn't already, by setting up a
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* Bukkit task.
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*
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* @param player
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* the player
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*/
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public void death(final Player player) {
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// First check if the player is really dead (e.g. another plugin could have just fired an artificial event).
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if (player.getHealth() <= 0 && player.isDead())
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try {
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final EntityPlayer entity = ((CraftPlayer) player).getHandle();
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// Schedule a task to be executed in roughly 1.5 seconds.
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final NoCheatPlus plugin = (NoCheatPlus) Bukkit.getPluginManager().getPlugin("NoCheatPlus");
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() {
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@Override
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public void run() {
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try {
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// Check again if the player should be dead, and if the game didn't mark him as dead.
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if (entity.getHealth() <= 0 && !entity.dead) {
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// Artificially "kill" him.
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entity.deathTicks = 19;
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entity.g();
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}
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} catch (final Exception e) {}
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}
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}, 30);
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} catch (final Exception e) {}
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#getParameter(fr.neatmonster.nocheatplus.actions.ParameterName, org.bukkit.entity.Player)
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*/
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@Override
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public String getParameter(final ParameterName wildcard, final Player player) {
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if (wildcard == ParameterName.VIOLATIONS)
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return String.valueOf(Math.round(FightData.getData(player).godModeVL));
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else
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return super.getParameter(wildcard, player);
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}
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/* (non-Javadoc)
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* @see fr.neatmonster.nocheatplus.checks.Check#isEnabled(org.bukkit.entity.Player)
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*/
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@Override
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protected boolean isEnabled(final Player player) {
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return !player.hasPermission(Permissions.FIGHT_GODMODE) && FightConfig.getConfig(player).godModeCheck;
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}
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}
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@ -213,6 +213,10 @@ public abstract class ConfPaths {
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public static final String FIGHT_DIRECTION_PENALTY = FIGHT_DIRECTION + "penalty";
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public static final String FIGHT_DIRECTION_ACTIONS = FIGHT_DIRECTION + "actions";
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private static final String FIGHT_GODMODE = FIGHT + "godmode.";
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public static final String FIGHT_GODMODE_CHECK = FIGHT_GODMODE + "active";
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public static final String FIGHT_GODMODE_ACTIONS = FIGHT_GODMODE + "actions";
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/*
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* e e ,e,
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* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
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@ -191,6 +191,9 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.FIGHT_DIRECTION_ACTIONS,
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"cancel vl>5 log:fdirection:3:5:f cancel vl>20 log:fdirection:0:5:if cancel vl>50 log:fdirection:0:5:cif cancel");
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set(ConfPaths.FIGHT_GODMODE_CHECK, true);
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set(ConfPaths.FIGHT_GODMODE_ACTIONS, "log:godmode:2:5:if cancel");
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/*
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* e e ,e,
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* d8b d8b e88 88e Y8b Y888P " 888 8e e88 888
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@ -260,6 +263,7 @@ public class DefaultConfig extends ConfigFile {
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set(ConfPaths.STRINGS + ".flyshort", start + "tried to move unexpectedly" + end);
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set(ConfPaths.STRINGS + ".flylong", start
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+ "tried to move from [locationfrom] to [locationto] over a distance of [distance] block(s)" + end);
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set(ConfPaths.STRINGS + ".godmode", start + "avoided taking damage or lagging" + end);
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set(ConfPaths.STRINGS + ".kick", "kick [player]");
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set(ConfPaths.STRINGS + ".morepackets", start + "sent [packets] more packet(s) than expected" + end);
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set(ConfPaths.STRINGS + ".nofall", start + "tried to avoid fall damage for ~[falldistance] block(s)" + end);
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@ -116,6 +116,7 @@ public class Permissions {
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public static final String FIGHT_ANGLE = FIGHT + ".angle";
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public static final String FIGHT_CRITICAL = FIGHT + ".critical";
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public static final String FIGHT_DIRECTION = FIGHT + ".direction";
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public static final String FIGHT_GODMODE = FIGHT + ".godmode";
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/*
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* e e ,e,
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