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Also ignore hover for players inside of vehicles.
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@ -1035,7 +1035,7 @@ public class MovingListener extends CheckListener implements TickListener, IRemo
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continue;
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}
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final MovingData data = MovingData.getData(player);
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if (player.isDead() || player.isSleeping()){
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if (player.isDead() || player.isSleeping() || player.isInsideVehicle()){
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data.sfHoverTicks = -1;
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}
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if (data.sfHoverTicks < 0){
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