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Add some initial values.
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@ -98,44 +98,43 @@ public class MovingData extends ACheckData {
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public int morePacketsBuffer = 50;
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public int morePacketsBuffer = 50;
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public long morePacketsLastTime;
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public long morePacketsLastTime;
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public int morePacketsPackets;
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public int morePacketsPackets;
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private Location morePacketsSetback;
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private Location morePacketsSetback = null;
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// Data of the more packets vehicle check.
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// Data of the more packets vehicle check.
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public int morePacketsVehicleBuffer = 50;
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public int morePacketsVehicleBuffer = 50;
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public long morePacketsVehicleLastTime;
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public long morePacketsVehicleLastTime;
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public int morePacketsVehiclePackets;
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public int morePacketsVehiclePackets;
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private Location morePacketsVehicleSetback;
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private Location morePacketsVehicleSetback = null;
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/** Task id of the morepackets set-back task. */
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/** Task id of the morepackets set-back task. */
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public int morePacketsVehicleTaskId = -1;
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public int morePacketsVehicleTaskId = -1;
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// Data of the no fall check.
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// Data of the no fall check.
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public float noFallFallDistance;
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public float noFallFallDistance = 0;
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// public boolean noFallOnGround;
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// public boolean noFallOnGround;
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// public boolean noFallWasOnGround;
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// public boolean noFallWasOnGround;
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/** Last y coordinate from when the player was on ground. */
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/** Last y coordinate from when the player was on ground. */
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public double noFallMaxY;
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public double noFallMaxY = 0;
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/** Indicate that NoFall should assume the player to be on ground. */
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/** Indicate that NoFall should assume the player to be on ground. */
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public boolean noFallAssumeGround;
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public boolean noFallAssumeGround = false;
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/** Indicate that NoFall is not to use next damage event for checking on-ground properties. */
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/** Indicate that NoFall is not to use next damage event for checking on-ground properties. */
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public boolean noFallSkipAirCheck = false;
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public boolean noFallSkipAirCheck = false;
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// Passable check.
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// Passable check.
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public double passableVL;
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public double passableVL;
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// Data of the survival fly check.
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// Data of the survival fly check.
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public double sfHorizontalBuffer;
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public double sfHorizontalBuffer = 0;
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public int sfJumpPhase;
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public int sfJumpPhase = 0;
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// public double survivalFlyLastFromY;
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/**
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/**
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* Last valid y distance covered by a move. Integer.MAX_VALUE indicates "not set".
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* Last valid y distance covered by a move. Integer.MAX_VALUE indicates "not set".
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*/
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*/
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public double sfLastYDist = Double.MAX_VALUE;
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public double sfLastYDist = Double.MAX_VALUE;
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/** A value <0 means not hovering at all. */
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/** A value <0 means not hovering at all. */
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public int sfHoverTicks = -1;
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public int sfHoverTicks = -1;
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public int sfFlyOnIce;
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public int sfFlyOnIce = 0;
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public long sfCobwebTime;
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public long sfCobwebTime = 0;
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public double sfCobwebVL;
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public double sfCobwebVL = 0;
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public long sfVLTime;
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public long sfVLTime = 0;
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// Accounting info.
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// Accounting info.
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// TODO: optimize later.
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// TODO: optimize later.
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@ -145,8 +144,8 @@ public class MovingData extends ACheckData {
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public final ActionFrequency vDistCount = new ActionFrequency(3, 333);
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public final ActionFrequency vDistCount = new ActionFrequency(3, 333);
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// Locations shared between all checks.
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// Locations shared between all checks.
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private Location setBack;
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private Location setBack = null;
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private Location teleported;
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private Location teleported = null;
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/**
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/**
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* Clear the data of the fly checks (not more-packets).
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* Clear the data of the fly checks (not more-packets).
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