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https://github.com/NoCheatPlus/NoCheatPlus.git
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Further adjustments to Improbable (feed).
Just feed weights to improbable instead of checking for some places, getting rid of some unnecessary violations cascading. Also feed for fighting speed violations.
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05c7699937
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@ -108,14 +108,11 @@ public class BlockPlaceListener extends CheckListener {
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if (fastPlace.check(player, block))
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if (fastPlace.check(player, block))
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cancelled = true;
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cancelled = true;
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else{
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else{
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// Combined speed.
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// Feed the improbable.
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if (Improbable.check(player, 0.5f, System.currentTimeMillis())){
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Improbable.feed(player, 0.5f, System.currentTimeMillis());
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cancelled = true;
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}
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}
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}
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}
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}
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// Second, the no swing check (player doesn't swing his arm when placing a lily pad).
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// Second, the no swing check (player doesn't swing his arm when placing a lily pad).
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if (!cancelled && mat != Material.WATER_LILY && noSwing.isEnabled(player)
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if (!cancelled && mat != Material.WATER_LILY && noSwing.isEnabled(player)
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&& noSwing.check(player))
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&& noSwing.check(player))
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@ -74,12 +74,6 @@ public class CombinedListener extends CheckListener {
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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@EventHandler(priority=EventPriority.LOW)
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public void onPlayerToggleSprint(final PlayerToggleSprintEvent event){
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// Check also in case of cancelled events.
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if (Improbable.check(event.getPlayer(), 0.35f, System.currentTimeMillis())) event.setCancelled(true);
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}
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/**
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/**
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* A workaround for cancelled PlayerToggleSprintEvents.
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* A workaround for cancelled PlayerToggleSprintEvents.
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*
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*
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@ -93,13 +87,15 @@ public class CombinedListener extends CheckListener {
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// and rewards them by reducing their hunger bar as if they were walking instead of sprinting.
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// and rewards them by reducing their hunger bar as if they were walking instead of sprinting.
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if (event.isCancelled() && event.isSprinting())
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if (event.isCancelled() && event.isSprinting())
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event.setCancelled(false);
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event.setCancelled(false);
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// Feed the improbable.
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Improbable.feed(event.getPlayer(), 0.35f, System.currentTimeMillis());
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}
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}
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@EventHandler(priority=EventPriority.LOW)
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@EventHandler(priority=EventPriority.MONITOR)
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public void onPlayerToggleSneak(final PlayerToggleSneakEvent event){
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public void onPlayerToggleSneak(final PlayerToggleSneakEvent event){
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// Check also in case of cancelled events.
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// Check also in case of cancelled events.
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// TODO: Maybe this is not good to cancel.
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// Feed the improbable.
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if (Improbable.check(event.getPlayer(), 0.35f, System.currentTimeMillis())) event.setCancelled(true);
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Improbable.feed(event.getPlayer(), 0.35f, System.currentTimeMillis());
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}
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}
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@EventHandler(priority=EventPriority.LOWEST)
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@EventHandler(priority=EventPriority.LOWEST)
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@ -27,6 +27,16 @@ public class Improbable extends Check {
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return instance.checkImprobable(player, weight, now);
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return instance.checkImprobable(player, weight, now);
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}
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}
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/**
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* Feed the check but no violations processing (convenience method).
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* @param player
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* @param weight
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* @param now
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*/
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public static final void feed(final Player player, final float weight, final long now){
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CombinedData.getData(player).improbableCount.add(now, weight);
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}
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////////////////////////////////////
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////////////////////////////////////
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// Instance methods.
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// Instance methods.
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///////////////////////////////////
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///////////////////////////////////
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@ -110,12 +110,17 @@ public class FightListener extends CheckListener {
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// Run through the main checks.
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// Run through the main checks.
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if (!cancelled && speed.isEnabled(player)){
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if (!cancelled && speed.isEnabled(player)){
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if (speed.check(player, now))
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if (speed.check(player, now)){
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cancelled = true;
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cancelled = true;
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// Combined speed:
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// Still feed the improbable.
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else if (Improbable.check(player, 1f, now))
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Improbable.feed(player, 1f, now);
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}
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else if (Improbable.check(player, 1f, now)){
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// Feed improbable in case of ok-moves too.
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// TODO: consider only feeding if attacking with higher average speed (!)
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cancelled = true;
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cancelled = true;
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}
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}
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}
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if (angle.isEnabled(player)) {
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if (angle.isEnabled(player)) {
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// The "fast turning" checks are checked in any case because they accumulate data.
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// The "fast turning" checks are checked in any case because they accumulate data.
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@ -116,9 +116,10 @@ public class Reach extends Check {
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data.reachLastViolationTime = System.currentTimeMillis();
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data.reachLastViolationTime = System.currentTimeMillis();
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}
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}
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else if (lenpRel - distanceLimit * reachMod > 0){
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else if (lenpRel - distanceLimit * reachMod > 0){
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// Silent cancel.
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data.reachLastViolationTime = Math.max(data.reachLastViolationTime, System.currentTimeMillis() - cc.reachPenalty / 2);
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data.reachLastViolationTime = Math.max(data.reachLastViolationTime, System.currentTimeMillis() - cc.reachPenalty / 2);
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cancel = true;
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cancel = true;
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Improbable.check(player, (float) (lenpRel - distanceLimit * reachMod) / 2f, System.currentTimeMillis());
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Improbable.feed(player, (float) (lenpRel - distanceLimit * reachMod) / 2f, System.currentTimeMillis());
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}
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}
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else{
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else{
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// Player passed the check, reward him.
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// Player passed the check, reward him.
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@ -172,10 +172,8 @@ public class InventoryListener extends CheckListener {
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// The check requested the event to be cancelled.
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// The check requested the event to be cancelled.
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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else if (Improbable.check(player, 0.7f, System.currentTimeMillis())){
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// Feed the improbable.
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// Combined speed:
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Improbable.feed(player, 0.7f, System.currentTimeMillis());
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// event.setCancelled(true);
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}
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}
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}
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}
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}
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}
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}
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