From f515f57231c295c43f78073492e69bc18ffd5412 Mon Sep 17 00:00:00 2001 From: asofold Date: Mon, 13 Aug 2012 16:56:37 +0200 Subject: [PATCH] Remove unnecessary game mode check in NoFall. --- src/fr/neatmonster/nocheatplus/checks/moving/NoFall.java | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/fr/neatmonster/nocheatplus/checks/moving/NoFall.java b/src/fr/neatmonster/nocheatplus/checks/moving/NoFall.java index 371885bd..4deb11d0 100644 --- a/src/fr/neatmonster/nocheatplus/checks/moving/NoFall.java +++ b/src/fr/neatmonster/nocheatplus/checks/moving/NoFall.java @@ -7,7 +7,6 @@ import net.minecraft.server.DamageSource; import net.minecraft.server.EntityPlayer; import net.minecraft.server.Packet10Flying; -import org.bukkit.GameMode; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.entity.Player; @@ -51,14 +50,6 @@ public class NoFall extends Check { public void check(final Player player, final PlayerLocation from, final PlayerLocation to) { final MovingConfig cc = MovingConfig.getConfig(player); final MovingData data = MovingData.getData(player); - - // Exempt players with creative mode from checks. - if (player.getGameMode() == GameMode.CREATIVE){ - // Reset his fall distance. - data.noFallFallDistance = data.noFallNewFallDistance = 0D; - data.noFallVL *= 0.95D; - return; - } // If the player has just started falling, is falling into a liquid, in web or is on a ladder. if (to.isInLiquid() || to.isInWeb() || to.isOnLadder())