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Adjust fight.reach to use optimal reference y.
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@ -89,7 +89,7 @@ public class Reach extends Check {
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final double dY = dRef.getY();
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if (pY <= dY); // Keep the foot level y.
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else if (pY >= dY + height) dRef.setY(dY + height); // Highest ref y.
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else dRef.setY(0); // Level with damaged.
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else dRef.setY(pY); // Level with damaged.
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final Vector pRel = dRef.toVector().subtract(pRef.toVector());
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