mirror of
https://github.com/NoCheatPlus/NoCheatPlus.git
synced 2024-07-19 17:34:42 +02:00
[Bleeding] Prepare something for handling reload better, later.
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ee3e3bb431
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@ -459,16 +459,16 @@ public class NoCheatPlus extends JavaPlugin implements NoCheatPlusAPI {
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new InventoryListener(),
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new MovingListener(),
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new INotifyReload() {
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@Override
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public void onReload() {
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// Only for reloading, not INeedConfig.
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BlockProperties.init();
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final ConfigFile config = ConfigManager.getConfigFile();
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BlockProperties.applyConfig(config, ConfPaths.COMPATIBILITY_BLOCKS);
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undoCommandChanges();
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if (config.getBoolean(ConfPaths.MISCELLANEOUS_PROTECTPLUGINS)) setupCommandProtection();
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}
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},
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@Override
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public void onReload() {
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// Only for reloading, not INeedConfig.
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BlockProperties.init();
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final ConfigFile config = ConfigManager.getConfigFile();
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BlockProperties.applyConfig(config, ConfPaths.COMPATIBILITY_BLOCKS);
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undoCommandChanges();
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if (config.getBoolean(ConfPaths.MISCELLANEOUS_PROTECTPLUGINS)) setupCommandProtection();
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}
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},
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}){
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addComponent(obj);
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}
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@ -556,10 +556,34 @@ public class NoCheatPlus extends JavaPlugin implements NoCheatPlusAPI {
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}
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});
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}
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// Care for already online players.
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final Player[] onlinePlayers = getServer().getOnlinePlayers();
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// TODO: remap exemptionmanager !
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// TODO: Disable all checks for these players for one tick !
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// TODO: Prepare check data for players [problem: permissions]?
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Bukkit.getScheduler().scheduleSyncDelayedTask(this, new Runnable() {
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@Override
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public void run() {
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postEnable(onlinePlayers);
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}
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});
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// Tell the server administrator that we finished loading NoCheatPlus now.
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LogUtil.logInfo("[NoCheatPlus] Version " + getDescription().getVersion() + " is enabled.");
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}
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/**
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* Actions to be done after enable of all plugins. This aims at reloading mainly.
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*/
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private void postEnable(final Player[] onlinePlayers){
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for (final Player player : onlinePlayers){
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updatePermStateReceivers(player);
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}
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// TODO: if (online.lenght > 0) LogUtils.logInfo("[NCP] Updated " + online.length + "players (post-enable).")
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}
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// public void onPlayerJoinLow(final PlayerJoinEvent event) {
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// /*
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