Commit Graph

25 Commits

Author SHA1 Message Date
asofold
765383834b [BREAKING] Generic instance based attribute access.
MCAccess will be split into smaller providers with time, so do expect
more breaking changes of this type. If this is an issue, please contact
us, so we can see how to smoothen things. E.g. we could still make
MCAccess an aggregate, that just delegates to the more fine grained
providers, or we could provide other 
(default) aggregates.

This also adds a Bukkit-based provider for future updates.
2016-06-09 20:14:39 +02:00
asofold
4e91a9d5fc Ready for UEFA EC: GPLv3 headers.
Might need more training still.
2016-06-02 20:33:21 +02:00
asofold
556ef2b0cd Set internal dependencies to provided for all the compat modules. 2015-11-25 15:26:32 +01:00
asofold
64b4f30696 Set scope to provided for external jars. 2015-11-25 08:47:11 +01:00
asofold
866a2248cf Use tabs for all the pom.xml. 2015-08-01 00:58:33 +02:00
asofold
7da874ad66 Attempt to deploy only the final plugin jar. 2015-07-30 11:27:30 +02:00
asofold
ca07ecc3ab Attributes: Allow detecting if attributes are available at all. 2015-07-24 23:09:41 +02:00
asofold
2f50cca03d [BLEEDING] Fixes and additions for the compatibility layer.
* Make attribute methods consistent (remove the sprint boost modifier
from the generic speed multiplier, because it's inconsistent).
* Add missing implementations.
* Adjust default sprinting speed modifier.
* Add more guards for the latest compat module (1.8_R3).
* Add a reflection based compat module for CB, to cover minor updates.
* Possibly other minor fixes/changes.

[Hail "insufficient data written"!]
2015-06-06 16:14:36 +02:00
asofold
cb62547fc0 More complete go on speed attributes.
* Undo the sprint boost modifier until we add it (minimize code change).
* Implement methods for MCAccess implementations down to 1_6_R1.
2015-05-30 02:22:49 +02:00
asofold
2450636f3c [BLEEDING] First go on generic speed attribute support. 2015-05-29 00:33:16 +02:00
asofold
e0a8ef21d6 Revert module dependency versions to 1.1-SNAPSHOT.
(LATEST would use the old static ones.)
2015-02-06 02:05:48 +01:00
asofold
a7127336a8 Use LATEST as version for internal dependencies. 2015-02-04 23:42:05 +01:00
asofold
2cecd50961 Change all "static" pom versions to "1.1-SNAPSHOT", to allow deploy. 2015-02-04 18:49:52 +01:00
asofold
3eab23ae92 [BLEEDING] First attempt to make slime blocks work. 2014-12-10 00:45:08 +01:00
asofold
b6c146ce64 Remove getKeepAliveTime from MCAccess.
It does not seem to become accessible any time soon, while packet level
access allows to fetch it.
2014-07-17 14:33:38 +02:00
asofold
c93edcbbe9 Remove direction correction, as it does not seem to be effective. 2014-05-15 10:44:34 +02:00
asofold
59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
c00117a0ad Check some method signatures with MCAccess implementations.
Minimum safeguard: Check the getMinX etc. methods for proper signatures,
to avoid use with mods that have incomplete CraftBukkit mappings.
2013-07-13 09:52:06 +02:00
asofold
a8d1aded59 [BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1. 2013-07-10 01:55:56 +02:00
asofold
e1babee538 MCAccess: Get rid of Block_i method. 2013-07-09 12:05:06 +02:00
asofold
e60006d6a3 Update pom.xml descriptions. 2013-07-06 14:49:24 +02:00
asofold
ce834675d7 Move most code to NCPCore, removes NCPCompat.
Factories are now on NCPPlugin level, thus all the core stuff can be in
one module, giving better source code browsing.

Updates has been moved into an updates package, because there is to be
expected more content, and to make utilities less fat.

To indicate the direction, the basic infra-structure has been added to
allow adding components to the DefaultComponentFactory. Further
processQueuedSubComponents is now called after each components adding in
order to allow more flexible registry features.
2013-05-22 12:24:48 +02:00
asofold
22ffb43ddf [BLEEDING] Testing: ender-pearl glitch use (first sketch, read details).
* This method is "hard-coded" and not configurable yet.
* Prevent throwing and teleporting into blocks directly, prevent
the second throw on glitching into a one thick ceiling (might lead to
lots of passable violations at present).
* If stuck in a block with the feet (not sand/gravel) without being on
ground, throwing is prevented.
* Some dependencies were updated, hopefully without conflicts for
backwards compatibility (untested).
2013-04-22 21:46:49 +02:00
asofold
72c69df73c Add MC 1.5 module. 2013-03-21 01:01:31 +01:00