Commit Graph

30 Commits

Author SHA1 Message Date
asofold
2450636f3c [BLEEDING] First go on generic speed attribute support. 2015-05-29 00:33:16 +02:00
asofold
e0a8ef21d6 Revert module dependency versions to 1.1-SNAPSHOT.
(LATEST would use the old static ones.)
2015-02-06 02:05:48 +01:00
asofold
a7127336a8 Use LATEST as version for internal dependencies. 2015-02-04 23:42:05 +01:00
asofold
2cecd50961 Change all "static" pom versions to "1.1-SNAPSHOT", to allow deploy. 2015-02-04 18:49:52 +01:00
asofold
3eab23ae92 [BLEEDING] First attempt to make slime blocks work. 2014-12-10 00:45:08 +01:00
asofold
b6c146ce64 Remove getKeepAliveTime from MCAccess.
It does not seem to become accessible any time soon, while packet level
access allows to fetch it.
2014-07-17 14:33:38 +02:00
asofold
c93edcbbe9 Remove direction correction, as it does not seem to be effective. 2014-05-15 10:44:34 +02:00
asofold
59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
c00117a0ad Check some method signatures with MCAccess implementations.
Minimum safeguard: Check the getMinX etc. methods for proper signatures,
to avoid use with mods that have incomplete CraftBukkit mappings.
2013-07-13 09:52:06 +02:00
asofold
a8d1aded59 [BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1. 2013-07-10 01:55:56 +02:00
asofold
e1babee538 MCAccess: Get rid of Block_i method. 2013-07-09 12:05:06 +02:00
asofold
e60006d6a3 Update pom.xml descriptions. 2013-07-06 14:49:24 +02:00
asofold
ce834675d7 Move most code to NCPCore, removes NCPCompat.
Factories are now on NCPPlugin level, thus all the core stuff can be in
one module, giving better source code browsing.

Updates has been moved into an updates package, because there is to be
expected more content, and to make utilities less fat.

To indicate the direction, the basic infra-structure has been added to
allow adding components to the DefaultComponentFactory. Further
processQueuedSubComponents is now called after each components adding in
order to allow more flexible registry features.
2013-05-22 12:24:48 +02:00
asofold
22ffb43ddf [BLEEDING] Testing: ender-pearl glitch use (first sketch, read details).
* This method is "hard-coded" and not configurable yet.
* Prevent throwing and teleporting into blocks directly, prevent
the second throw on glitching into a one thick ceiling (might lead to
lots of passable violations at present).
* If stuck in a block with the feet (not sand/gravel) without being on
ground, throwing is prevented.
* Some dependencies were updated, hopefully without conflicts for
backwards compatibility (untested).
2013-04-22 21:46:49 +02:00
asofold
f2ab4c9a7c Override cleanup methods in BlockCache implementations to remove world
references.
2013-03-13 20:47:42 +01:00
asofold
aa171f9687 Prepare getKeepAliveTime method for MCAccess.
No implementation of it yet. If implemented this will help finding
players that do a passive god-mode.
2013-02-02 08:13:59 +01:00
asofold
f4727ad3a2 Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY. 2013-02-01 08:30:36 +01:00
asofold
940e7d83e3 Add class-member checks for failing constructors (compat). 2013-01-24 21:38:31 +01:00
asofold
ee1f410dae [SAFETY COMMIT, REFACTOR, BREAKING]
Moving big parts of code between sub-projects. Some refactoring was
needed to unlink some classes. Deprecated methods removed. Some utility
methods were moved to differently named utilities. Few signatures
changed (e.g. BlockProperties.init). Most changes should only concern
bugs or developers who dug into some NCP deeply (not sure those exist).
It should still all be there.
2013-01-20 04:18:08 +01:00
asofold
94ae270ead [EXPERIMENTAL] Allow very small players to be very small. 2012-12-29 22:43:21 +01:00
asofold
77975c2659 Put compat versions "right". (Rename MC1_4_6 to CB2545.) 2012-12-21 18:08:18 +01:00
asofold
3d773c6944 [INSTABLE] Add support for MC1.4.6. 2012-12-21 10:44:28 +01:00
asofold
04590406ca Set dependency of CompatCB2512 to CB 1.4.5-R1.0. 2012-12-21 09:47:36 +01:00
asofold
c6a4cf2ab7 Correct some things about width/length of entities.
This might have caused lag and all sorts of problems with moving, such
as getting pulled back near cobweb or water. [Still fp in survivalfly
left.]
2012-12-17 19:15:21 +01:00
asofold
923b4ebdca No brain necessary for parent pom version, hahaha! 2012-12-17 17:37:42 +01:00
asofold
e2a1fc6a2d Change signature of MCAccess.isIllegal to AlmostBoolean. 2012-12-17 17:02:04 +01:00
asofold
c433bfe215 Update pom descriptions. 2012-12-14 10:36:58 +01:00
asofold
5f54286c12 Compiles: poms fixed / hacked. Credit mbax for general setup. 2012-12-13 23:42:59 +01:00
asofold
f21ffd68cb RAW split setup (does not compile in eclipse). 2012-12-13 22:48:56 +01:00