Commit Graph

22 Commits

Author SHA1 Message Date
asofold 30902ec352 [BROKEN] Data storage overhaul (basics). (+)
(SAFETY COMMIT)

Largely breaking change.
* Interfaces in front of data types (and 'managers'), some interfaces
removed.
* Data and configuration fetching.
* Check activation checking (config flags, isEnabled, hasBypass).
* CheckType (activation checks, factories removed).
* Lots of collateral signature changes, including IPlayerData.

The (I)WorldDataManager stores per-world data (+ per world per check
type).
* Raw configurations.
* Typical flags: check activation, debug, lag adaption.
* Generic data, such as check configurations or per world check data.

The (I)PlayerDataManager stores per player data.
* Check Data.
* Typical flags: debug
* Exemption
* Check data (and config cache).
* Further mappings and later OfflinePlayerData.
* The registration interface will allow defining, how instances are
handled for registered types (factory, proxy, what on world change, what
on logout, global removal handler, per player removal handler).

(I)PlayerData is intended to be/become the central access point.
* External interface is IPlayerData now.
* Per player debug flags, exemptions.
* Fetching configuration and data: local cache, relaying fetching to
registered factories and proxy-registries/storage (e.g. fetching
configuration from per world storage).

Other fixes/changes:
(+) Extend the debug player command (set true/false, reset to world
default, arbitrary check types).
(+) PlayerData maintains a currentWorldIdentifier (to be used instead of
ChatData in future).
(+) The WorldConfigProvider getAll implementation returns a
LinkedHashSet now, avoiding duplicates.
(+) Move DefaultGenericInstanceRegistry to NCPCore.
(+) Thread-safety considerations for DefaultGenericInstanceRegistry.
(+) Don't log errors on hasBypass checking. TBD: Instead intercept
during listener methods (or even as a feature within the listener node:
e.g. @ThreadContext(primaryThread=true, skipOffContext=true,
cancelOffContext=true).
(+) Add fight.wrongturn permissions to plugin.yml.
(+) Missing GPLv3 headers.

Broken/Missing:
* WorldData inheritance from default: propagate all changes done
directly to the default config to children (all worlds that don't have
an explicit world_config.yml set) - possibly add an OverrideState or
similar, (NONE, FROM_DEFAULT, EXPLICIT) and don't override EXPLICIT if
coming from the default. Calling override on the default WorldData is
not to be confused with calling override for WorldDataManager (override
for all worlds as EXPLICIT).
* Organize overriding for special circumstances (version dependent
activation  and the like). Might want to add registered override
handlers to be called on reload automatically.
* Store generic per check type per world data in the WorldDataManager,
such as configurations and per-world check data. TBD: Factories, cleanup
(!).
* Most efficient referencing (IWorldCheckTypeNode, IHandle<something>?).
* All the registry stuff (see PlayerData).
* Use interfaces for auto registry (and a flag within
RegistrationContext?) - world unload, world change, player join / leave.
* (Data expiration handling including transition to IOfflinePlayerData,
because now data is a little heavier.)
* Further details.
2018-02-26 12:15:53 +01:00
asofold d3a66b01ba [BLIND] Add fight.wrongturn: Just kick for invalid pitch. 2018-02-10 10:24:04 +01:00
asofold 6d04795850 Bogo-fix first attack after data removal triggering...
fight.noswing.
2018-01-20 01:03:49 +01:00
asofold 361b37962d Move methods from hooks.APIUtils to utilities.CheckTypeUtil.
(Not specific to hooks anymore.)
2018-01-16 10:18:55 +01:00
asofold 073220cc01 Clarify APIUtils methods meaning by renaming, deprecate former. 2018-01-15 23:19:41 +01:00
asofold 23f9ac5689 [BREAKING] Enable more precise sub check data removal (see details).
[BREAKING]
* Due to adding a method to CheckDataFactory.
* Might alter data removal (less is removed, might've overlooked
something).

For MOVING, FIGHT, COMBINED, data removal for sub checks now is
possible, allowing for more precise resetting via commands. Other check
groups may follow on request / randomly.

Data removal for check data is logged now (only CheckData, not
IRemoveData in general), in case the debug flag is set in the data.

Later, a more flexible method may get implemented, accepting a String
id, so not only check type related data, but also any type of special
data can be removed (e.g. moving.locationtrace would not be a check
type, but allow resetting the location trace of a player).
2017-04-14 15:48:03 +02:00
asofold 4e91a9d5fc Ready for UEFA EC: GPLv3 headers.
Might need more training still.
2016-06-02 20:33:21 +02:00
asofold 51885cdc56 First version of sweep attack compatibility. 2016-03-18 10:28:33 +01:00
asofold 218fdc46c4 [BREAKING] Move ActionFrequency and ActionAccumulator to a sub-package. 2015-11-24 07:33:30 +01:00
asofold e1385f2aba [BLEEDING] Attempt to fix and extend the Angle check.
* Use a LinkedList for storing past locations (prevents overriding if
t_last = t_now, also allows storing differences there right away).
* Calculate the yaw difference vs. the maximally possible value (180).
* Add switching the target as an extra weight.
2015-03-22 00:07:25 +01:00
asofold a2e41452e7 Remove fight.knockback.
Measuring the time from sprint to attack doesn't work well. The
ctrl-sprint thing also adds to it. Better would be measuring the
toggle-sprint frequency and possibly combine it with some other measure
(packet level attack frequency?) then rather deal attack penalty time.
2015-01-19 13:45:07 +01:00
asofold 04d2896f7e [API CHANGE] Add debug flags to check data [missing: use that one].
For debug output now data.debug is used instead of config.debug, so the
data is initialized with the config.debug value. As an effect of this,
removing the data or reloading will override flags that have been set by
means of API-access only.

Affected:
* Adds getDebug and setDebug to ICheckData.
* Adds appropriate configs to all constructors of check data.
* Some per-check debug flags have been removed.

Extras: 
* spaces
* import cleanup.
2014-12-04 02:24:20 +01:00
asofold 24ccc4a5ea Spaces + comments, modifier. 2014-11-24 15:47:52 +01:00
asofold 9c29d32a98 Reviewing several places for use of Double.MAX_VALUE and similar.
(No game-changing stuff.)
2014-03-01 15:53:51 +01:00
MyPictures add2179dc9 Cleanup "ASCII art" from the sourcecode
Wiped every ASCII related thing that I could find in the NoCheatPlus
source.
2014-02-22 19:26:06 +01:00
asofold 4031cb55e8 [MEANWHILE] Refactor penalty time handling + add one for "item change".
Refactored penalty time handling to use a PenaltyTime object, taking
into account time running backwards, also unify attack (close combat)
penalties to a generic attack penalty. Combined.yawrate still keeps the
timeFreeze penalty, due to also cancelling other actions than melee,
still changed to a PenaltyTime object.

Changing the item in hand now leads to an attack penalty (that also goes 
for not changing the item, but changing the slot).

"Quick" addition, not much testing, except few unit tests.

Note that this could change false detection behavior of other sub-checks
of fight, because the penalty time is checked last. Previously checks
like direction or reach would have cancelled already if the player was 
within their penalty time. Hard to say if this creates new false
positives, but it will be more strict on continuous violations.
2014-02-02 23:37:29 +01:00
asofold 9810abff81 [Blind] Prepare removal of sub-check data (so far: fight.selfhit).
This will probably not be pulled through for all checks, because
the overall design does not support to do this in an efficient way.

Some checks will be added to allow pinpointing data removal,
mainly to allow  compatibility tweaks, e.g. with actions.
2014-01-26 13:14:46 +01:00
asofold 3d3cbc341b Link pr if not pulled directly. 2013-12-01 13:01:03 +01:00
asofold 10e5e96388 Correct TNT workaround (pigs don't have fight-data). 2013-11-07 02:55:12 +01:00
asofold b43fa259dc Attempt to fix issues with player-ignited TNT (1). 2013-11-07 01:13:26 +01:00
asofold d11e91f2e4 [BLEEDING/INSTABLE] Roughly adjust to 1.6.1 Bukkit API changes. 2013-07-02 12:13:33 +02:00
asofold ce834675d7 Move most code to NCPCore, removes NCPCompat.
Factories are now on NCPPlugin level, thus all the core stuff can be in
one module, giving better source code browsing.

Updates has been moved into an updates package, because there is to be
expected more content, and to make utilities less fat.

To indicate the direction, the basic infra-structure has been added to
allow adding components to the DefaultComponentFactory. Further
processQueuedSubComponents is now called after each components adding in
order to allow more flexible registry features.
2013-05-22 12:24:48 +02:00