Commit Graph

482 Commits

Author SHA1 Message Date
asofold
cf9f119f67 Fix compat not loading for latest spigot versions. 2015-05-26 03:13:03 +02:00
asofold
83660b0c2b Don't use lower-case naming for the _R part in packages. 2015-05-25 21:24:44 +02:00
asofold
3cf6943efb [BLIND] Add compat module for Spigot/CB 1.8.4 (1_8_R3). 2015-05-24 16:07:50 +02:00
asofold
888f1cbaa8 Dedicated compat module for Spigot/CB 1.8.3 (1_8_R2). 2015-05-24 15:29:12 +02:00
asofold
806b31ec4f Include the _R... part for naming compat modules. 2015-05-24 14:56:45 +02:00
asofold
28abc009f0 Typo. 2015-03-20 19:45:14 +01:00
asofold
d53d5c7bc1 Use reflection for all Compat+CB modules.
This won't solve any problems directly, but it might later allow easier
splitting off dependencies and ease up removing modules for custom
builds.
2015-03-20 19:36:45 +01:00
asofold
6c5c6941f9 Set NCPCompatCBDev as optional dependency. 2015-03-13 22:52:11 +01:00
asofold
e0318a6df3 [BLEEDING/INSTABLE] Recode blockinteract.visible/ray-tracing.
The workarounds in InteractRayTracing and using multiple
reference-targets in Visible have all been removed in favor of using the
actual looking direction for ray-tracing.

On quick testing, there remain false positives, allowing to somewhat
escalate violation levels, if intended to. On normal playering false
positives seem to happen very near the very edges between blocks on
occasion.
2015-03-13 01:14:40 +01:00
asofold
3a64ab960f [Bleeding] Update to MC 1.8.3 Spigot/CraftBukkit. 2015-03-12 16:43:41 +01:00
asofold
26d7122a57 Add dedicated compatibility module for MC 1.8 with CraftBukkit/Spigot. 2015-03-11 22:55:00 +01:00
asofold
a5d6594591 Fixes, more tests and more to do for RayTracing.
* More tests for PassableRayTracing (room, rays from outside).
* Alter InteractRayTracing to account for the block interacted with.
* Added tests for InteractRayTracing.

Problems:
* RayTracing may end x-th digit off target, thus in the wrong block.
Suggested fix is to keep correcting t by the absolute coordinates of the
blocks, i.e. calculate the absolute position rather than adding up.
* InteractRayTracing with strict set to false (like in the
blockinteract.visible check) will be too lenient with 1-thick wall
setups and fail test cases.
2015-03-11 11:36:12 +01:00
asofold
8856f68e55 Run consistency tests reversed as well. 2015-03-09 11:55:46 +01:00
asofold
e871d205f6 Let RayTracing test all combinations of transitions for all axes.
Previously only "random" transitions were taken, for simplicity. For the
sake of better debugging and consistency we check all combinations of
transitions now, calling the iteration with all transitions done at once
the "primary line", while calling step with a subset of transitions done
would be the "secondary line".

Currently an iteration might still end x-th digit off the target, so it
does not necessarily end on the target block itself. This is not a
problem for passable, but might be one for interaction and other
applications, thus this should be fixed at some point.
2015-03-09 02:15:02 +01:00
asofold
84d47e52b9 Hot-fix passable, for reducing false positives.
Prevents iterating too far, at the cost of skipping some testing.
2015-03-08 02:47:46 +01:00
asofold
d564cf17e9 Attempt to fix a ray-tracing issue. 2015-03-07 03:07:48 +01:00
asofold
260ba01246 Use lastKeepAliveTime (NetData) in fight.godmode.
* Update lastKeepAliveTime from KeepAliveFrequency (even if that is
disabled).
* Update lastKeepAliveTime from FlyingFrequency too.
* Allow to test for feature tags efficiently.
2015-02-09 21:59:37 +01:00
asofold
eeaa9ac1cc CreativeFly: Use per-game mode flying settings. 2015-02-06 02:04:34 +01:00
asofold
3cdbab6877 Javadoc corrections. 2015-02-03 12:28:10 +01:00
asofold
ba990054c6 Attempt to fix test failing due to StaticLog using LogManager.
TODO: How/where !?
2015-01-30 23:06:06 +01:00
asofold
86732764e3 [BLEEDING] Integrate net checks into the check system.
* Extend CheckConfigFactory with a remove-all method.
* DataManager.clearConfigs() now uses CheckType for getting factories.
* Split off Check.hasBypass method to check exemption + permission.
* Allow null permissions in CheckType (interpret as no bypass).
* Add Check types for FlyingFrequency and SoundDistance.
* Add exemption and actions to FlyingFrequency, alter defaults.
2015-01-30 16:10:43 +01:00
asofold
f3973cd043 Move the net package inside of checks. 2015-01-27 00:52:28 +01:00
asofold
0de3ae80c9 Log this one to STATUS (console too). 2015-01-25 03:24:44 +01:00
asofold
52d46450e2 Partly cleanup handling moved paths.
* Add a test for moving a simple config value (not sections).
* Add a flag to @Moved to allow explicitly skipping sections.
  (Should enable moving values into a child path of the previous one.)
* Don't set values before inside of processMoved...
2015-01-25 03:18:40 +01:00
asofold
be68ecba60 Move logging.debug config path, don't log "consistency checks run".
Move logging.debug to logging.extended.status, because that section will
contain more entries, e.g. for logging all violations.
2015-01-25 03:18:24 +01:00
asofold
1bc280eee5 Cleanups (imports, typos). 2015-01-25 02:13:19 +01:00
asofold
aa126bf731 Remove an 'f'. 2015-01-19 20:14:00 +01:00
asofold
4e5dce0722 [BREAKING] Add option to remove players exemptions on join and leave.
The option is enabled by default, thus it might break something.
2015-01-19 17:49:18 +01:00
asofold
33cd10826d [BREAKING] Switch ExemptionManager to UUID use.
Removes access by name and entity-id for now. Access by name might be
re-added, though any kind of mappings will likely be maintained
somewhere near DataManager.
2015-01-19 17:19:30 +01:00
asofold
a2e41452e7 Remove fight.knockback.
Measuring the time from sprint to attack doesn't work well. The
ctrl-sprint thing also adds to it. Better would be measuring the
toggle-sprint frequency and possibly combine it with some other measure
(packet level attack frequency?) then rather deal attack penalty time.
2015-01-19 13:45:07 +01:00
asofold
0fa307a8df Add a check for creating books with more than 50 pages. 2015-01-19 02:52:02 +01:00
asofold
d52dd4b158 Be able to run without onLoad being called. 2015-01-17 05:20:18 +01:00
asofold
d23c09d355 Add a PostEnableTask to avoid confusion with timings. 2015-01-13 01:19:56 +01:00
asofold
d2da3f1e9e Add Minecraft version detection and version-dependent default values.
We can now decide on base of the Minecraft version, which value to use,
with the config entry set to "default". Used with
pvp-knock-back-velocity and enforce-location (first move exploit).

Activated features are shown in the version info ("ncp version"). The
version info is now logged to the log file after post-enable and after
reloading the configuration.
2015-01-12 21:57:06 +01:00
asofold
41e9d89efa Add info about version-dependent features to the "ncp version" command.
* Add methods to NoCheatPlusAPI to add/set/get version tags.
* Display all tags in the ncp reload command.
* Alter test framework to set a dummy API.
* Add tags for blocks, net checks, FastConsume.
2015-01-05 16:34:07 +01:00
asofold
5f106dce1b Soft-depend on Carbon to ensure load order. 2015-01-05 14:38:49 +01:00
asofold
c0a188d2c1 Make LogManager an interface.
* Some cleanups (spaces, commented out references updated).
* LogManager implement INotifyReload, but gets processed extra (not
added with addComponent).
2014-12-04 15:56:16 +01:00
asofold
5f9764dabc Add command "ncp debug player (player1) ...".
This is the first simple version, just setting debug for all checks for
the player(s). It can only be undone by removing the data, e.g. with
"ncp remove (player)", reloading does it too, but is much heavier.
2014-12-04 03:52:48 +01:00
asofold
256d06b67c Add permissions for JourneyMap/VoxelMap. 2014-12-04 03:09:17 +01:00
asofold
04d2896f7e [API CHANGE] Add debug flags to check data [missing: use that one].
For debug output now data.debug is used instead of config.debug, so the
data is initialized with the config.debug value. As an effect of this,
removing the data or reloading will override flags that have been set by
means of API-access only.

Affected:
* Adds getDebug and setDebug to ICheckData.
* Adds appropriate configs to all constructors of check data.
* Some per-check debug flags have been removed.

Extras: 
* spaces
* import cleanup.
2014-12-04 02:24:20 +01:00
asofold
5dd5f8b87c Remove error markers. 2014-12-01 00:06:41 +01:00
asofold
e454930569 Remove unused method (dependency on ConfigManager). 2014-11-29 16:00:18 +01:00
asofold
a064a9afce [BLEEDING] Add dev-support for 1.8/Spigot. 2014-11-29 01:55:55 +01:00
asofold
0561638105 Add STATUS stream and use instead of INIT in some places.
* STATUS logs to console and default file, using queues.
* StaticLog logs to STATUS during runtime.
2014-11-23 15:47:10 +01:00
asofold
3460e29246 Remove StaticLog.schedule... and toString(Throwable). 2014-11-21 23:45:02 +01:00
asofold
3364d487cf Fix logging task (sync) not registering. Shuffle init order. 2014-11-19 23:09:14 +01:00
asofold
ec36e879d3 [BLEEDING] Use the new logging framework from now on (read details).
* All logging is also going into the log file (always), debug output is
mostly/only going into the log file. File logging uses an asynchronously
processed queue now (!).
* Specify an existing directory (e.g. logs) and log files will named
after date + sequence number, changing with every reloading of the
configuration.
* Console and ingame logging remain within the primary thread.
* No extra configurability for customization, yet.
* Not all places have been cleaned up, concerning log levels. target
streams and package naming.
* Work in progress.
2014-11-19 00:07:52 +01:00
asofold
37c1da73ff Rename LogUtil to StaticLog. 2014-11-17 11:25:51 +01:00
asofold
d5cefe4c5a Add dedicated compatibility module for CB 3100 (MC 1.7.10). 2014-11-11 21:44:40 +01:00
asofold
4caec8aa63 Add tests for log actions. 2014-11-06 02:23:25 +01:00