Commands to change to "no permission" or "unknown command" behavior,
can now be configured with a string list each. Commands that have a
permission set will have the default set to false, while commands that
don't have a permission will be altered to have a filter permission,
namely nocheatplus.filter.command.<commandname>.
* Fix color replacing in command protection (had no effect previously).
* Use "no permission" message for default bukkit command protection.
* Use command protection only, no more parsing pre process for /pl etc.
* Other tweaks (update descriptions, add shortcuts / child permissions).
Changes are mostly backwards compatible.
Fixed:
* Filter permissions were wrong (not starting with nocheatplus).
Changed:
* Commands are grouped under nocheatplus.command now.
* Notification permission is independent of the notify command,
changed to nocheatplus.notify.
New:
* Shortcut permissions (nocheatplus.shortcut...) for safer use.
* Shortcut permission for testers: nocheatplus.tester
SetupOrder allows to define a priority, so you can register
ActionFactoryFactory instances before any checks get them.
Default priorities are NCP core at -100, DataManager -80, rest at 0.
The permission is set as child of all command permissions
(sub commands of the root command). This is done in post enable to not
have to add it 100 times to the plugin.yml. Hopefully permission plugins
handle this right, superperms (permissions.yml) does.
* Add a new base class for better sub-command handling also for
tab-completion (AbstractCommand).
* Alter package structure slightly, to group command-classes by purpose.
* Some renaming.
Not sure this is that much final, but PlayerData can now carry tags.
NoCheatPlus.sendAdminNotify... will now check PlayerData for the
"notify_off" tag, as a preparation for a command to turn off
notifications.
Factories are now on NCPPlugin level, thus all the core stuff can be in
one module, giving better source code browsing.
Updates has been moved into an updates package, because there is to be
expected more content, and to make utilities less fat.
To indicate the direction, the basic infra-structure has been added to
allow adding components to the DefaultComponentFactory. Further
processQueuedSubComponents is now called after each components adding in
order to allow more flexible registry features.
* Static utility NCPAPIProvider instead of NoCheatPlus.getAPI().
* Extend NoCheatPlusAPI: Some previously static access methods are now
part of the NoCheatPlusAPI interface instead. MCAccessHolder is
implemented and allows external setting of MCAccess.
* Fix some static members/calls to non-static.
* Moving some packages to NCPCore.
* Prepares for moving most check stuff between NCPCompat and NCPPlugin
to allow more optional higher level components.
This allows setting a grace-period which allows that amount of seconds
longer sprinting even though the food level just dropped below minimum
for sprinting. This will hopefully reduce seldom false positives as well
as improve compatibility with other plugins like Heroes, which have
skills that add velocity and at the same time decrease the food level
below sprinting-limit (fp on landing).
This allows triggering the invalidation for the active horizontal
velocity at half of the allowed speed instead of full, in case of
setting the flag to false.