Commit Graph

12 Commits

Author SHA1 Message Date
asofold
59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
c00117a0ad Check some method signatures with MCAccess implementations.
Minimum safeguard: Check the getMinX etc. methods for proper signatures,
to avoid use with mods that have incomplete CraftBukkit mappings.
2013-07-13 09:52:06 +02:00
asofold
a8d1aded59 [BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1. 2013-07-10 01:55:56 +02:00
asofold
e1babee538 MCAccess: Get rid of Block_i method. 2013-07-09 12:05:06 +02:00
asofold
22ffb43ddf [BLEEDING] Testing: ender-pearl glitch use (first sketch, read details).
* This method is "hard-coded" and not configurable yet.
* Prevent throwing and teleporting into blocks directly, prevent
the second throw on glitching into a one thick ceiling (might lead to
lots of passable violations at present).
* If stuck in a block with the feet (not sand/gravel) without being on
ground, throwing is prevented.
* Some dependencies were updated, hopefully without conflicts for
backwards compatibility (untested).
2013-04-22 21:46:49 +02:00
asofold
f2ab4c9a7c Override cleanup methods in BlockCache implementations to remove world
references.
2013-03-13 20:47:42 +01:00
asofold
aa171f9687 Prepare getKeepAliveTime method for MCAccess.
No implementation of it yet. If implemented this will help finding
players that do a passive god-mode.
2013-02-02 08:13:59 +01:00
asofold
f4727ad3a2 Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY. 2013-02-01 08:30:36 +01:00
asofold
940e7d83e3 Add class-member checks for failing constructors (compat). 2013-01-24 21:38:31 +01:00
asofold
94ae270ead [EXPERIMENTAL] Allow very small players to be very small. 2012-12-29 22:43:21 +01:00
asofold
77975c2659 Put compat versions "right". (Rename MC1_4_6 to CB2545.) 2012-12-21 18:08:18 +01:00