Commit Graph

7 Commits

Author SHA1 Message Date
asofold
22ffb43ddf [BLEEDING] Testing: ender-pearl glitch use (first sketch, read details).
* This method is "hard-coded" and not configurable yet.
* Prevent throwing and teleporting into blocks directly, prevent
the second throw on glitching into a one thick ceiling (might lead to
lots of passable violations at present).
* If stuck in a block with the feet (not sand/gravel) without being on
ground, throwing is prevented.
* Some dependencies were updated, hopefully without conflicts for
backwards compatibility (untested).
2013-04-22 21:46:49 +02:00
asofold
f2ab4c9a7c Override cleanup methods in BlockCache implementations to remove world
references.
2013-03-13 20:47:42 +01:00
asofold
aa171f9687 Prepare getKeepAliveTime method for MCAccess.
No implementation of it yet. If implemented this will help finding
players that do a passive god-mode.
2013-02-02 08:13:59 +01:00
asofold
f4727ad3a2 Double.MIN_VALUE is something else. Should be Double.NEGATIVE_INFINITY. 2013-02-01 08:30:36 +01:00
asofold
940e7d83e3 Add class-member checks for failing constructors (compat). 2013-01-24 21:38:31 +01:00
asofold
94ae270ead [EXPERIMENTAL] Allow very small players to be very small. 2012-12-29 22:43:21 +01:00
asofold
77975c2659 Put compat versions "right". (Rename MC1_4_6 to CB2545.) 2012-12-21 18:08:18 +01:00