Commit Graph

10 Commits

Author SHA1 Message Date
asofold 62df128efd [BLEEDING][BREAKING] MC 1.13 Material changes, first batch.
First batch:
* Initialize blocks somehow, so no errors nor missing blocks happen
during startup.

Possibly Missing:
* There might be references of removed/renamed material (blocks/items)
throughout the code.
* Some blocks may behave different now/then.

Missing:
* Block#getData may not reflect (all?) properties anymore.
* Block shape getting is missing. Block shapes are now (potentially)
more complex to process. Concept might be to keep a double array for the
rough bounds, and add an (optional +- null) array of arrays for sub
shapes, if present (IBlockCacheNode). So a first rough update is more
simple/compatible.
2018-08-20 12:37:51 +02:00
asofold 97d59045ae [BLEEDING][BREAKING][INSTABLE] Swiftly throw in permission caching.
Benefits:
* Improves performance, where permission lookup has major impact, with
timeout based lookup, static permissions (skip permission check
entirely), and world/offline based invalidation. (Once fully
implemented.)
* Hopefully more efficient: use Bukkit Permission for faster defaults.
* (Allows control over how which permission is to be
updated/invalidated, which is useful per se.)

Risks:
* Complex changes yield bugs.
* Other plugins depending on NCP might break.
* Cache incoherence might happen (permissions are changed dynamically +-
unintended malconfiguration, or in case of bugs).
* (Endless loops certainly have all been fixed.)

Breaking:
* Lots of more or less internal API has been changed or removed: Check,
CheckType, CheckUtils, TickTask, ...
* Permission checking behavior has been altered.

Rough points:
* Implement a permission cache within PlayerData.
* Remove the player tasks and permission updates in favour of handling
those within DataManager and PlayerData.
* Adjust everything else to it (partly TBD).
* Updating sets of permissions (e.g. for CHAT) is done more lazily now,
i.e. one per 10 ticks). An actual permission check would still yield an
update next tick (asynchronous).
* Fixed/extended random spots (DualCollection, MiniListener registration
support, StringUtil).

Missing:
* Basic implementation
  * Cleanup after logout (stages: 1. non-essential like permissions,
2. unrecoverable like set-back location, 3. complete data removal).
* Coverage
  * Might have missed spots.
  * NoCheatPlus.nameSetPerms should be replaced by caching + default
config for world-wise updating.
  * Command permissions are always checked. At least for players,
cache based lookup should get implemented.
  * More unit tests.
* Extended configurability: Per-world settings/policies.
* Efficiency
  * Not all parts of the implementation are 100%/optimal yet.
2018-01-30 23:09:34 +01:00
md_5 3a111dc4a5 Remove Block IDs 2017-12-06 16:55:29 +11:00
asofold 863b89763d [BREAKING] Move more classes around.
This time the focus is on the utilities package.

Possibly used, but not really official API:
* Move block cache to a 'map' sub-package.
* Move RichBounds/RichEntity/Player-Location and TrigUtil to a location
sub-package.

Not really official API, likely not used:
* Move AttribUtil to compat, since it belongs there.
* Split off direction check methods to collision.CollisionUtil.
* Move static BlockCache methods to map.MapUtil.
* Move food related methods from CheckUtils to InventoryUtil.
* Move vehicle/passenger related methods from CheckUtils to
PassengerUtil.

Not breaking:
* Move IdUtil to commons.
2016-06-21 09:56:50 +02:00
asofold 4e91a9d5fc Ready for UEFA EC: GPLv3 headers.
Might need more training still.
2016-06-02 20:33:21 +02:00
asofold 43dea0830a [BLIND] Add blocks for MC 1.8. 2014-10-26 16:40:57 +01:00
asofold fc83b884b3 Whoops. 2014-06-15 01:34:22 +02:00
asofold b25b2be62c Hide some more warnings behind BlockProperties. 2014-06-14 22:29:10 +02:00
asofold 6afaf4ebbd Formatting, shuffling, commenting. 2014-06-14 16:40:43 +02:00
asofold f894a8da39 [BLIND] Add factory for vanilla blocks + early addition of 1.6 blocks. 2013-07-01 15:34:33 +02:00