Commit Graph

7 Commits

Author SHA1 Message Date
asofold
59054b402b Add Methods to correct yaw and pitch to MCAccess.
An implementation for NCPCompatBukkit is missing.

Note that the native access can not set lastYaw nor lastPitch in
PlayerConnection (private), but it could set lastYaw and lastPitch in
EntityPlayer.

Can't guarantee this actually helps with stuff like derp/magnet, because
we can not really set the outcome of a PlayerMoveEvent without
rubberbanding the whole planet. Hacks could send enough packets per tick
to keep freezing people - we might be able to keep track of yaw/pitch
correction and cancel (most) attacking for the same tick after yaw
correction (invalidate "same" with in-bounds yaw).
2014-04-21 14:16:11 +02:00
asofold
cb557122b8 Set maxBlockY from given world. 2014-02-25 11:22:39 +01:00
asofold
c00117a0ad Check some method signatures with MCAccess implementations.
Minimum safeguard: Check the getMinX etc. methods for proper signatures,
to avoid use with mods that have incomplete CraftBukkit mappings.
2013-07-13 09:52:06 +02:00
asofold
a8d1aded59 [BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1. 2013-07-10 01:55:56 +02:00
asofold
e1babee538 MCAccess: Get rid of Block_i method. 2013-07-09 12:05:06 +02:00
asofold
e60006d6a3 Update pom.xml descriptions. 2013-07-06 14:49:24 +02:00
asofold
a4556667fd Add dedicated 1.5.2 module. 2013-06-24 12:24:36 +02:00