asofold
f17378b3e0
More cleanup for health API changes.
2013-07-15 12:31:37 +02:00
asofold
489c60f07f
Bad last minute ordering.
2013-07-15 02:21:20 +02:00
asofold
268c51b729
Refine conditions for passable.
...
* Do not check if moving inside of a block that is ignored by passable.
* ray-tracing: Always check vclip up AND down.
2013-07-15 02:15:20 +02:00
asofold
75e21797e1
Minor cleanup.
2013-07-15 01:49:19 +02:00
asofold
4e9e0bd7c1
Fix CreativeFly ignoring possible passable set-backs.
2013-07-15 01:21:45 +02:00
asofold
83187fa549
Bind BridgeHealth API incompatibility warnings to logging.debug.
2013-07-15 00:24:46 +02:00
asofold
cf1c89d646
[BLEEDING] Change message sending queue from per-player to global.
...
Adds an API to queue messages (thread safe).
2013-07-14 22:04:42 +02:00
asofold
821dc34d7a
Schedule sending the chat.text warning message.
...
Thread safety not guaranteed by API.
2013-07-14 20:29:21 +02:00
asofold
00836ac9d7
Change event priorities (join/world-change) + delay some admin messages.
2013-07-14 20:12:19 +02:00
asofold
f55e0d5742
Alter config version handling + make notification configurable.
...
Versions are saved in a subsection instead of the comment-header.
2013-07-14 19:19:07 +02:00
asofold
54273687b0
Some comments and javdocs.
2013-07-14 17:30:46 +02:00
asofold
98c64003a2
Add flyspeed and walkspeed to debug output for moving (debug level>0).
2013-07-14 12:50:04 +02:00
asofold
742e6e309c
Quick fix for carpets: Allow standing inside/on.
...
This is somewhat incomplete, because players can pass through.
2013-07-13 21:40:34 +02:00
asofold
c30105d6b7
Fix passable alerts with fence gates.
...
This workaround allows the block transition from above a 1.5 high block
into the block, for the case both from and to have been inside of the
bounds of the block. This should fix the annoying bug with jumping
inside of an open fence gate, closing it while just above 1.0 height,
so that passable would alert for moving back from air into the block.
2013-07-12 19:53:40 +02:00
asofold
d7ca742c57
[BLEEDING] Fixes for passable/rt preventing moving out of blocks.
...
Passable/ray-tracing might disallow players moving out of blocks which
they are stuck in on some occasions.
In order to allow moving out of a block, ray tracing is repeated
with the first block ignored for some cases.
2013-07-12 19:27:27 +02:00
asofold
ee0ca14cef
Provide a tag for passable violations [not in strings].
2013-07-12 18:02:57 +02:00
asofold
81b528f90b
Allow "step-up" even if in web.
2013-07-12 17:28:07 +02:00
asofold
6f232e5dde
Shuffle checks in fight listener
2013-07-11 01:51:36 +02:00
asofold
a8d1aded59
[BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1.
2013-07-10 01:55:56 +02:00
asofold
ccc9c74a76
Remove double plus.
2013-07-09 17:59:27 +02:00
asofold
543dcf57f5
Metrics/ticks: Use rounding + de-tweak counting up to 20.
2013-07-09 17:16:47 +02:00
asofold
e1babee538
MCAccess: Get rid of Block_i method.
2013-07-09 12:05:06 +02:00
asofold
e69741f5dc
Simplify MCAccess version tags for support of multiple sub-versions.
2013-07-09 11:47:16 +02:00
asofold
4035719597
Use a utility for getting the damage of damage-events as well.
2013-07-06 22:28:43 +02:00
asofold
9edfb14103
Move workarounds for health-API changes to a utility.
2013-07-06 20:37:11 +02:00
asofold
a7581d509d
[TEST] Fix reflection for health changes.
2013-07-06 18:53:21 +02:00
asofold
fb4614d101
Use minimum of health and max health.
2013-07-06 16:07:57 +02:00
asofold
f315336005
[TEST] Attempt to fall back to reflection for health issues (one spot).
2013-07-06 15:48:26 +02:00
asofold
e60006d6a3
Update pom.xml descriptions.
2013-07-06 14:49:24 +02:00
asofold
8929108152
Add option to not send any motd, move config for it to its own section.
2013-07-03 18:32:47 +02:00
asofold
4a581f8f91
I said i would try the endless loop one time.
2013-07-03 13:16:12 +02:00
asofold
01c3252f79
[BLEEDING] Auto detect "missing" VehicleMove events.
...
Like with pigs, players can ride other entities than would fire
VehicleMove events. To counter this NCP will detect for which entities
those events are fired and do the packet checks for those that don't.
2013-07-02 22:36:48 +02:00
asofold
d11e91f2e4
[BLEEDING/INSTABLE] Roughly adjust to 1.6.1 Bukkit API changes.
2013-07-02 12:13:33 +02:00
asofold
f894a8da39
[BLIND] Add factory for vanilla blocks + early addition of 1.6 blocks.
2013-07-01 15:34:33 +02:00
asofold
cd9930d3c0
Forgot that step.
2013-06-30 22:45:27 +02:00
asofold
3ba5f311b1
Add missing @GlobalConfig.
2013-06-30 22:27:22 +02:00
asofold
480264d0f1
Optimize ColorUtil.
...
* Use ChatColor.translateAlternateColorCode
* Use more (still too) complicated but faster method for color removal.
2013-06-30 22:24:57 +02:00
asofold
4085223594
Make messages configurable for hiding plugins.
2013-06-30 20:00:12 +02:00
asofold
3b337d968d
Change config path for protectplugins.
2013-06-30 19:28:52 +02:00
asofold
90783e290f
Lost update...
2013-06-30 03:03:43 +02:00
asofold
78f453c5c2
Update metrics.
2013-06-30 02:49:26 +02:00
asofold
3880808d06
[BLIND] Attempt to catch open inventories for portals and world changes.
2013-06-30 00:07:54 +02:00
asofold
c25b774721
Add hook versions to the "ncp version" command.
2013-06-22 17:13:54 +02:00
asofold
eca9c26be5
Attempt to fix high jump effect (5) + survivalfly (step).
2013-06-12 15:37:59 +02:00
asofold
21442c4e22
Use a filter permission to see if a player can use the root command.
...
The permission is set as child of all command permissions
(sub commands of the root command). This is done in post enable to not
have to add it 100 times to the plugin.yml. Hopefully permission plugins
handle this right, superperms (permissions.yml) does.
2013-06-12 02:08:22 +02:00
asofold
00696c1624
Correct order of permission checking for the root command.
2013-06-12 01:08:10 +02:00
asofold
ae2d6142d9
Add command to turn notifications off and on again (per player).
2013-06-12 00:53:40 +02:00
asofold
4811fefb05
[COMMAND CHANGE] Remove delay feature from ncp ban/kick/tell/tempkick.
...
"ncp delay..." still is available.
2013-06-11 21:33:33 +02:00
asofold
8ea5eccaa0
Put commands on feet.
...
* Add a new base class for better sub-command handling also for
tab-completion (AbstractCommand).
* Alter package structure slightly, to group command-classes by purpose.
* Some renaming.
2013-06-11 21:17:06 +02:00
asofold
888c7d937a
Add tags to PlayerData + implement a notify-off tag.
...
Not sure this is that much final, but PlayerData can now carry tags.
NoCheatPlus.sendAdminNotify... will now check PlayerData for the
"notify_off" tag, as a preparation for a command to turn off
notifications.
2013-06-11 20:06:57 +02:00