NoCheatPlus/NCPCompatNonFree/NCPCompatCB2922/src/main/java/fr/neatmonster/nocheatplus/compat/cb2922/MCAccessCB2922.java

193 lines
7.1 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.compat.cb2922;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.command.CommandMap;
import org.bukkit.craftbukkit.v1_7_R1.CraftServer;
import org.bukkit.craftbukkit.v1_7_R1.entity.CraftEntity;
import org.bukkit.craftbukkit.v1_7_R1.entity.CraftPlayer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.compat.AlmostBoolean;
import fr.neatmonster.nocheatplus.compat.MCAccess;
import fr.neatmonster.nocheatplus.utilities.ReflectionUtil;
import fr.neatmonster.nocheatplus.utilities.map.BlockCache;
import net.minecraft.server.v1_7_R1.AxisAlignedBB;
import net.minecraft.server.v1_7_R1.Block;
import net.minecraft.server.v1_7_R1.DamageSource;
import net.minecraft.server.v1_7_R1.EntityComplexPart;
import net.minecraft.server.v1_7_R1.EntityPlayer;
import net.minecraft.server.v1_7_R1.MobEffectList;
public class MCAccessCB2922 implements MCAccess{
/**
* Constructor to let it fail.
*/
public MCAccessCB2922(){
getCommandMap();
ReflectionUtil.checkMembers("net.minecraft.server.v1_7_R1.", new String[]{"Entity" , "dead"});
// block bounds, original: minX, maxX, minY, maxY, minZ, maxZ
ReflectionUtil.checkMethodReturnTypesNoArgs(net.minecraft.server.v1_7_R1.Block.class,
new String[]{"x", "y", "z", "A", "B", "C"}, double.class);
// TODO: Nail it down further.
}
@Override
public String getMCVersion() {
// 1_7_R1
return "1.7.2";
}
@Override
public String getServerVersionTag() {
return "CB2922";
}
@Override
public CommandMap getCommandMap() {
return ((CraftServer) Bukkit.getServer()).getCommandMap();
}
@Override
public BlockCache getBlockCache() {
return getBlockCache(null);
}
@Override
public BlockCache getBlockCache(final World world) {
return new BlockCacheCB2922(world);
}
@Override
public double getHeight(final Entity entity) {
final net.minecraft.server.v1_7_R1.Entity mcEntity = ((CraftEntity) entity).getHandle();
final double entityHeight = Math.max(mcEntity.length, Math.max(mcEntity.height, mcEntity.boundingBox.e - mcEntity.boundingBox.b));
if (entity instanceof LivingEntity) {
return Math.max(((LivingEntity) entity).getEyeHeight(), entityHeight);
} else return entityHeight;
}
@Override
public AlmostBoolean isBlockSolid(final Material id) {
@SuppressWarnings("deprecation")
final Block block = Block.e(id.getId());
if (block == null || block.getMaterial() == null) return AlmostBoolean.MAYBE;
else return AlmostBoolean.match(block.getMaterial().isSolid());
}
@Override
public AlmostBoolean isBlockLiquid(final Material id) {
@SuppressWarnings("deprecation")
final Block block = Block.e(id.getId());
if (block == null || block.getMaterial() == null) return AlmostBoolean.MAYBE;
else return AlmostBoolean.match(block.getMaterial().isLiquid());
}
@Override
public double getWidth(final Entity entity) {
return ((CraftEntity) entity).getHandle().width;
}
@Override
public AlmostBoolean isIllegalBounds(final Player player) {
final EntityPlayer entityPlayer = ((CraftPlayer) player).getHandle();
if (entityPlayer.dead) return AlmostBoolean.NO;
// TODO: Does this need a method call for the "real" box? Might be no problem during moving events, though.
final AxisAlignedBB box = entityPlayer.boundingBox;
if (!entityPlayer.isSleeping()){
// This can not really test stance but height of bounding box.
final double dY = Math.abs(box.e - box.b);
if (dY > 1.8) return AlmostBoolean.YES; // dY > 1.65D ||
if (dY < 0.1D && entityPlayer.length >= 0.1) return AlmostBoolean.YES;
}
return AlmostBoolean.MAYBE;
}
@Override
public double getJumpAmplifier(final Player player) {
final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
if (mcPlayer.hasEffect(MobEffectList.JUMP)) return mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
else return Double.NEGATIVE_INFINITY;
}
@Override
public double getFasterMovementAmplifier(final Player player) {
final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT)) return mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier();
else return Double.NEGATIVE_INFINITY;
}
@Override
public int getInvulnerableTicks(final Player player) {
return ((CraftPlayer) player).getHandle().invulnerableTicks;
}
@Override
public void setInvulnerableTicks(final Player player, final int ticks) {
((CraftPlayer) player).getHandle().invulnerableTicks = ticks;
}
@Override
public void dealFallDamage(final Player player, final double damage) {
((CraftPlayer) player).getHandle().damageEntity(DamageSource.FALL, (float) damage);
}
@Override
public boolean isComplexPart(final Entity entity) {
return ((CraftEntity) entity).getHandle() instanceof EntityComplexPart;
}
@Override
public boolean shouldBeZombie(final Player player) {
final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
return !mcPlayer.dead && mcPlayer.getHealth() <= 0.0f ;
}
@Override
public void setDead(final Player player, final int deathTicks) {
final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
mcPlayer.deathTicks = deathTicks;
mcPlayer.dead = true;
}
@Override
public boolean hasGravity(final Material mat) {
// TODO: Test/check.
return mat.hasGravity();
}
@Override
public AlmostBoolean dealFallDamageFiresAnEvent() {
return AlmostBoolean.NO;
}
// @Override
// public void correctDirection(final Player player) {
// final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
// // Main direction.
// mcPlayer.yaw = LocUtil.correctYaw(mcPlayer.yaw);
// mcPlayer.pitch = LocUtil.correctPitch(mcPlayer.pitch);
// // Consider setting the lastYaw here too.
// }
}