59 lines
2.6 KiB
Java
59 lines
2.6 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.compat.bukkit;
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import org.bukkit.Material;
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import fr.neatmonster.nocheatplus.compat.blocks.BlockPropertiesSetup;
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import fr.neatmonster.nocheatplus.config.WorldConfigProvider;
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import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
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public class MCAccessBukkit extends MCAccessBukkitBase implements BlockPropertiesSetup{
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public MCAccessBukkit() {
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super();
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}
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@Override
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public void setupBlockProperties(final WorldConfigProvider<?> worldConfigProvider) {
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// Note deprecation suppression: These ids should be unique for a server run, that should be ok for setting up generic properties.
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// TODO: (?) Set some generic properties matching what BlockCache.getShape returns.
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for (final Material mat : Material.values()) {
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if (!mat.isBlock()) {
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continue;
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}
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else if (guessItchyBlock(mat)) {
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// Uncertain bounding-box, allow passing through.
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long flags = BlockProperties.F_IGN_PASSABLE;
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if ((BlockProperties.isSolid(mat) || BlockProperties.isGround(mat)) && !BlockProperties.isLiquid(mat)) {
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// Block can be ground, so allow standing on any height.
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flags |= BlockProperties.F_GROUND_HEIGHT;
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}
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BlockProperties.setBlockFlags(mat, BlockProperties.getBlockFlags(mat) | flags);
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}
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}
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// Blocks that are reported to be full and solid, but which are not.
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for (final Material mat : new Material[]{
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Material.ENDER_PORTAL_FRAME,
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}) {
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// TODO: Add BlockFlags.FULL_BOUNDS?
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final long flags = BlockProperties.F_IGN_PASSABLE | BlockProperties.F_GROUND_HEIGHT;
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BlockProperties.setBlockFlags(mat, BlockProperties.getBlockFlags(mat) | flags);
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}
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}
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}
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