NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/net/PacketFrequency.java

80 lines
2.6 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.net;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/**
* Fall-back check for pre 1.9: Limit the overall packet frequency, aiming at
* crash exploits only. Thus the default actions should be kicking, as this
* won't distinguish type of packets with the global packet count.
*
* @author asofold
*
*/
public class PacketFrequency extends Check {
public PacketFrequency() {
super(CheckType.NET_PACKETFREQUENCY);
}
/**
* Actual state.
*
* @param player
* @param data
*
* @param cc
*
* @return If to cancel a packet event.
*/
public boolean check(final Player player, final NetData data, final NetConfig cc) {
data.packetFrequency.add(System.currentTimeMillis(), 1f);
final long fDur = data.packetFrequency.bucketDuration() * data.packetFrequency.numberOfBuckets();
double amount = data.packetFrequency.score(1f) * 1000f / (float) fDur;
// if (data.debug) {
// debug(player, "Basic amount: " + amount);
// }
if (amount > cc.packetFrequencyPacketsPerSecond) {
amount /= TickTask.getLag(fDur);
if (amount > cc.packetFrequencyPacketsPerSecond) {
if (executeActions(player, amount - cc.packetFrequencyPacketsPerSecond, 1.0, cc.packetFrequencyActions).willCancel()) {
return true;
}
}
}
return false; // Cancel state.
}
/**
* Allow to relax the count by 1, e.g. with outgoing teleport.
*
* @param player
* @param data
*
* @param cc
*
* @return
*/
public void relax(final Player player, final NetData data, final NetConfig cc) {
// TODO: Concept (not more locking, instead a counter (optimistic)).
}
}