NoCheatPlus/NCPCompatProtocolLib/src/main/java/fr/neatmonster/nocheatplus/checks/net/protocollib/MovingFlying.java

398 lines
17 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.net.protocollib;
import java.util.Arrays;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.LinkedList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.PacketType.Protocol;
import com.comphenix.protocol.PacketType.Sender;
import com.comphenix.protocol.events.ListenerPriority;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.events.PacketEvent;
import com.comphenix.protocol.reflect.StructureModifier;
import fr.neatmonster.nocheatplus.NCPAPIProvider;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.checks.net.FlyingFrequency;
import fr.neatmonster.nocheatplus.checks.net.NetConfig;
import fr.neatmonster.nocheatplus.checks.net.NetData;
import fr.neatmonster.nocheatplus.checks.net.model.DataPacketFlying;
import fr.neatmonster.nocheatplus.checks.net.model.DataPacketFlying.PACKET_CONTENT;
import fr.neatmonster.nocheatplus.checks.net.model.TeleportQueue.AckReference;
import fr.neatmonster.nocheatplus.compat.AlmostBoolean;
import fr.neatmonster.nocheatplus.logging.StaticLog;
import fr.neatmonster.nocheatplus.logging.Streams;
import fr.neatmonster.nocheatplus.players.DataManager;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.time.monotonic.Monotonic;
import fr.neatmonster.nocheatplus.utilities.CheckUtils;
import fr.neatmonster.nocheatplus.utilities.StringUtil;
import fr.neatmonster.nocheatplus.utilities.ds.count.ActionFrequency;
import fr.neatmonster.nocheatplus.utilities.location.LocUtil;
import fr.neatmonster.nocheatplus.worlds.IWorldData;
/**
* Run checks related to moving (pos/look/flying). Skip packets that shouldn't
* get processed anyway due to a teleport. Also update lastKeepAliveTime.
*
* @author dev1mc
*
*/
public class MovingFlying extends BaseAdapter {
// Setup for flying packets.
public static final int indexOnGround = 0;
public static final int indexhasPos = 1;
public static final int indexhasLook = 2;
public static final int indexX = 0;
public static final int indexY = 1;
public static final int indexZ = 2;
/** 1.7.10 */
public static final int indexStance = 3;
public static final int indexYaw = 0;
public static final int indexPitch = 1;
private static PacketType[] initPacketTypes() {
final List<PacketType> types = new LinkedList<PacketType>(Arrays.asList(
PacketType.Play.Client.FLYING,
PacketType.Play.Client.LOOK,
PacketType.Play.Client.POSITION,
PacketType.Play.Client.POSITION_LOOK
));
// Add confirm teleport.
// PacketPlayInTeleportAccept
PacketType confirmType = ProtocolLibComponent.findPacketTypeByName(Protocol.PLAY, Sender.CLIENT, "PacketPlayInTeleportAccept");
if (confirmType != null) {
StaticLog.logInfo("Confirm teleport packet available (via name): " + confirmType);
types.add(confirmType);
}
return types.toArray(new PacketType[types.size()]);
}
/** Frequency check for flying packets. */
private final FlyingFrequency flyingFrequency = new FlyingFrequency();
private final int idFlying = counters.registerKey("packet.flying");
private final int idAsyncFlying = counters.registerKey("packet.flying.asynchronous");
/**
* If a packet can't be parsed, this time stamp is set for occasional
* logging.
*/
private long packetMismatch = Long.MIN_VALUE;
private long packetMismatchLogFrequency = 60000; // Every minute max, good for updating :).
private final HashSet<PACKET_CONTENT> validContent = new LinkedHashSet<PACKET_CONTENT>();
private final PacketType confirmTeleportType = ProtocolLibComponent.findPacketTypeByName(Protocol.PLAY, Sender.CLIENT, "PacketPlayInTeleportAccept");
private boolean acceptConfirmTeleportPackets = confirmTeleportType != null;
public MovingFlying(Plugin plugin) {
// PacketPlayInFlying[3, legacy: 10]
super(plugin, ListenerPriority.LOW, initPacketTypes());
// Keep the CheckType NET for now.
// Add feature tags for checks.
if (NCPAPIProvider.getNoCheatPlusAPI().getWorldDataManager().isActiveAnywhere(
CheckType.NET_FLYINGFREQUENCY)) {
NCPAPIProvider.getNoCheatPlusAPI().addFeatureTags(
"checks", Arrays.asList(FlyingFrequency.class.getSimpleName()));
}
NCPAPIProvider.getNoCheatPlusAPI().addComponent(flyingFrequency);
}
@Override
public void onPacketReceiving(final PacketEvent event) {
if (event.getPacketType().equals(confirmTeleportType)) {
if (acceptConfirmTeleportPackets) {
onConfirmTeleportPacket(event);
}
}
else {
onFlyingPacket(event);
}
}
private void onConfirmTeleportPacket(final PacketEvent event) {
try {
processConfirmTeleport(event);
}
catch (Throwable t) {
noConfirmTeleportPacket();
}
}
private void processConfirmTeleport(final PacketEvent event) {
final PacketContainer packet = event.getPacket();
final StructureModifier<Integer> integers = packet.getIntegers();
if (integers.size() != 1) {
noConfirmTeleportPacket();
return;
}
// TODO: Cross check legacy types (if they even had an integer).
Integer teleportId = integers.read(0);
if (teleportId == null) {
// TODO: Not sure ...
return;
}
final Player player = event.getPlayer();
final IPlayerData pData = DataManager.getPlayerData(player);
final NetData data = pData.getGenericInstance(NetData.class);
final AlmostBoolean matched = data.teleportQueue.processAck(teleportId);
if (matched.decideOptimistically()) {
ActionFrequency.subtract(System.currentTimeMillis(), 1, data.flyingFrequencyAll);
}
if (pData.isDebugActive(this.checkType)) { // TODO: FlyingFrequency / NET_MOVING? + check others who depend
debug(player, "Confirm teleport packet" + (matched.decideOptimistically() ? (" (matched=" + matched + ")") : "") + ": " + teleportId);
}
}
private void noConfirmTeleportPacket() {
acceptConfirmTeleportPackets = false;
// TODO: Attempt to unregister.
NCPAPIProvider.getNoCheatPlusAPI().getLogManager().info(Streams.STATUS, "Confirm teleport packet not available.");
}
private void onFlyingPacket(final PacketEvent event) {
final boolean primaryThread = Bukkit.isPrimaryThread(); // TODO: Code review protocol plugin :p.
counters.add(idFlying, 1, primaryThread);
if (event.isAsync() == primaryThread) {
counters.add(ProtocolLibComponent.idInconsistentIsAsync, 1, primaryThread);
}
if (!primaryThread) {
// Count all asynchronous events extra.
counters.addSynchronized(idAsyncFlying, 1);
// TODO: Detect game phase for the player?
}
final long time = System.currentTimeMillis();
final Player player = event.getPlayer();
if (player == null) {
// TODO: Need config?
counters.add(ProtocolLibComponent.idNullPlayer, 1, primaryThread);
event.setCancelled(true);
return;
}
final IPlayerData pData = DataManager.getPlayerData(player);
// Always update last received time.
final NetData data = pData.getGenericInstance(NetData.class);
data.lastKeepAliveTime = time; // Update without much of a contract.
// TODO: Leniency options too (packet order inversion). -> current: flyingQueue is fetched.
final IWorldData worldData = pData.getCurrentWorldDataSafe();
if (!worldData.isCheckActive(CheckType.NET_FLYINGFREQUENCY)) {
return;
}
final NetConfig cc = pData.getGenericInstance(NetConfig.class);
boolean cancel = false;
// Interpret the packet content.
final DataPacketFlying packetData = interpretPacket(event, time);
// Early return tests, if the packet can be interpreted.
boolean skipFlyingFrequency = false;
if (packetData != null) {
// Prevent processing packets with obviously malicious content.
if (isInvalidContent(packetData)) {
// TODO: extra actions: log and kick (cancel state is not evaluated)
event.setCancelled(true);
if (pData.isDebugActive(this.checkType)) {
debug(player, "Incoming packet, cancel due to malicious content: " + packetData.toString());
}
return;
}
switch(data.teleportQueue.processAck(packetData)) {
case WAITING: {
if (pData.isDebugActive(this.checkType)) {
debug(player, "Incoming packet, still waiting for ACK on outgoing position.");
}
if (confirmTeleportType != null && cc.supersededFlyingCancelWaiting) {
// Don't add to the flying queue for now (assumed invalid).
final AckReference ackReference = data.teleportQueue.getLastAckReference();
if (ackReference.lastOutgoingId != Integer.MIN_VALUE
&& ackReference.lastOutgoingId != ackReference.maxConfirmedId) {
// Still waiting for a 'confirm teleport' packet. More or less safe to cancel this out.
/*
* TODO: The actual issue with this, apart from
* potential freezing, also concerns gameplay experience
* in case of minor set backs, which also could be
* caused by the server, e.g. with 'moved wrongly' or
* setting players outside of blocks. In this case the
* moves sent before teleport ack would still be valid
* after the teleport, because distances are small. The
* actual solution should still be to a) not have false
* positives b) somehow get rid all the
* position-correction teleporting the server does, for
* the cases a plugin can handle.
*/
// TODO: Timeout -> either skip cancel or schedule a set back (to last valid pos or other).
// TODO: Config?
cancel = true;
}
}
break;
}
case ACK: {
// Skip processing ACK packets, no cancel.
skipFlyingFrequency = true;
if (pData.isDebugActive(this.checkType)) {
debug(player, "Incoming packet, interpret as ACK for outgoing position.");
}
}
default: {
// Continue.
data.addFlyingQueue(packetData); // TODO: Not the optimal position, perhaps.
}
}
// Add as valid packet (exclude invalid coordinates etc. for now).
validContent.add(packetData.getSimplifiedContentType());
}
// TODO: Counters for hasPos, hasLook, both, none.
// Actual packet frequency check.
// TODO: Consider using the NetStatic check.
if (!cancel && !skipFlyingFrequency
&& !pData.hasBypass(CheckType.NET_FLYINGFREQUENCY, player)
&& flyingFrequency.check(player, packetData, time, data, cc, pData)) {
cancel = true;
}
// TODO: Run other checks based on the packet content.
// Cancel redundant packets, when frequency is high anyway.
// TODO: Recode to detect cheating in a more reliable way, normally this is not the primary thread.
// if (!cancel && primaryThread && packetData != null && cc.flyingFrequencyRedundantActive && checkRedundantPackets(player, packetData, allScore, time, data, cc)) {
// event.setCancelled(true);
// }
// Process cancel and debug log.
if (cancel) {
event.setCancelled(true);
}
if (pData.isDebugActive(this.checkType)) {
debug(player, (packetData == null ? "(Incompatible data)" : packetData.toString()) + (event.isCancelled() ? " CANCEL" : ""));
}
}
private boolean isInvalidContent(final DataPacketFlying packetData) {
if (packetData.hasPos && LocUtil.isBadCoordinate(packetData.getX(), packetData.getY(), packetData.getZ())) {
return true;
}
if (packetData.hasLook && LocUtil.isBadCoordinate(packetData.getYaw(), packetData.getPitch())) {
return true;
}
return false;
}
/**
* Interpret the packet content and do with it whatever is suitable.
* @param player
* @param event
* @param allScore
* @param time
* @param data
* @param cc
* @return Packet data if successful, or null on packet mismatch.
*/
private DataPacketFlying interpretPacket(final PacketEvent event, final long time) {
final PacketContainer packet = event.getPacket();
final List<Boolean> booleans = packet.getBooleans().getValues();
if (booleans.size() != 3) {
packetMismatch(event);
return null;
}
final boolean onGround = booleans.get(MovingFlying.indexOnGround).booleanValue();
final boolean hasPos = booleans.get(MovingFlying.indexhasPos).booleanValue();
final boolean hasLook = booleans.get(MovingFlying.indexhasLook).booleanValue();
if (!hasPos && !hasLook) {
return new DataPacketFlying(onGround, time);
}
final List<Double> doubles;
final List<Float> floats;
if (hasPos) {
doubles = packet.getDoubles().getValues();
if (doubles.size() != 3 && doubles.size() != 4) {
// 3: 1.8, 4: 1.7.10 and before (stance).
packetMismatch(event);
return null;
}
// TODO: before 1.8: stance (should make possible to reject in isInvalidContent).
}
else {
doubles = null;
}
if (hasLook) {
floats = packet.getFloat().getValues();
if (floats.size() != 2) {
packetMismatch(event);
return null;
}
}
else {
floats = null;
}
if (hasPos && hasLook) {
return new DataPacketFlying(onGround, doubles.get(indexX), doubles.get(indexY), doubles.get(indexZ), floats.get(indexYaw), floats.get(indexPitch), time);
}
else if (hasLook) {
return new DataPacketFlying(onGround, floats.get(indexYaw), floats.get(indexPitch), time);
}
else if (hasPos) {
return new DataPacketFlying(onGround, doubles.get(indexX), doubles.get(indexY), doubles.get(indexZ), time);
}
else {
throw new IllegalStateException("Can't be, it can't be!");
}
}
/**
* Log warning to console, stop interpreting packet content.
*/
private void packetMismatch(final PacketEvent packetEvent) {
final long time = Monotonic.synchMillis();
if (time - packetMismatchLogFrequency > packetMismatch) {
packetMismatch = time;
StringBuilder builder = new StringBuilder(512);
builder.append(CheckUtils.getLogMessagePrefix(packetEvent.getPlayer(), checkType));
builder.append("Incoming packet could not be interpreted. Are server and plugins up to date (NCP/ProtocolLib...)? This message is logged every ");
builder.append(Long.toString(packetMismatchLogFrequency / 1000));
builder.append(" seconds, disregarding for which player this happens.");
if (!validContent.isEmpty()) {
builder.append(" On other occasion, valid content was received for: ");
StringUtil.join(validContent, ", ", builder);
}
NCPAPIProvider.getNoCheatPlusAPI().getLogManager().warning(Streams.STATUS, builder.toString());
}
}
}