NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/blockbreak/Frequency.java

99 lines
4.0 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.blockbreak;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.TickTask;
/**
* This checks just limits the number of blocks broken per time frame.
* @author mc_dev
*
*/
public class Frequency extends Check {
public Frequency() {
super(CheckType.BLOCKBREAK_FREQUENCY);
}
public boolean check(final Player player, final int tick,
final BlockBreakConfig cc, final BlockBreakData data,
final IPlayerData pData){
final float interval = (float) ((player.getGameMode() == GameMode.CREATIVE)?(cc.frequencyIntervalCreative):(cc.frequencyIntervalSurvival));
data.frequencyBuckets.add(System.currentTimeMillis(), interval);
// Full period frequency.
final float fullScore = data.frequencyBuckets.score(cc.frequencyBucketFactor);
final long fullTime = cc.frequencyBucketDur * cc.frequencyBuckets;
final boolean lag = pData.getCurrentWorldData().shouldAdjustToLag(type);
// Short term arrivals.
if (tick < data.frequencyShortTermTick){
// Tick task got reset.
data.frequencyShortTermTick = tick;
data.frequencyShortTermCount = 1;
}
else if (tick - data.frequencyShortTermTick < cc.frequencyShortTermTicks){
// Account for server side lag.
final float stLag = lag ? TickTask.getLag(50L * (tick - data.frequencyShortTermTick), true) : 1f;
if (stLag < 1.5){
// Within range, add.
data.frequencyShortTermCount ++;
}
else{
// Too much lag, reset.
data.frequencyShortTermTick = tick;
data.frequencyShortTermCount = 1;
}
}
else{
data.frequencyShortTermTick = tick;
data.frequencyShortTermCount = 1;
}
// Account for server side lag.
final float fullLag = lag ? TickTask.getLag(fullTime, true) : 1f;
// Find if one of both or both are violations:
final float fullViolation = (fullScore > fullTime * fullLag) ? (fullScore - fullTime * fullLag) : 0;
final float shortTermWeight = 50f * cc.frequencyShortTermTicks / (float) cc.frequencyShortTermLimit;
final float shortTermViolation = (data.frequencyShortTermCount > cc.frequencyShortTermLimit)
? (data.frequencyShortTermCount - cc.frequencyShortTermLimit) * shortTermWeight : 0;
// TODO: AUTO INDENT?
final float violation = Math.max(fullViolation, shortTermViolation);
boolean cancel = false;
if (violation > 0f){
// TODO: account for lag spikes !
final double change = violation / 1000;
data.frequencyVL += change;
cancel = executeActions(player, data.frequencyVL, change, cc.frequencyActions).willCancel();
}
else if (data.frequencyVL > 0d && fullScore < fullTime * .75)
data.frequencyVL *= 0.95;
return cancel;
}
}