NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/blockbreak/NoSwing.java

65 lines
2.2 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.blockbreak;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.players.IPlayerData;
/**
* We require that the player moves their arm between block breaks, this is what gets checked here.
*/
public class NoSwing extends Check {
/**
* Instantiates a new no swing check.
*/
public NoSwing() {
super(CheckType.BLOCKBREAK_NOSWING);
}
/**
* Checks a player.
*
* @param player
* the player
* @return true, if successful
*/
public boolean check(final Player player, final BlockBreakData data,
final IPlayerData pData) {
boolean cancel = false;
// Did they swing their arm before?
if (data.noSwingArmSwung) {
// "Consume" the flag.
data.noSwingArmSwung = false;
// Reward with lowering of the violation level.
data.noSwingVL *= 0.9D;
} else {
// They failed, increase violation level.
data.noSwingVL += 1D;
// Execute whatever actions are associated with this check and the violation level and find out if we should
// cancel the event.
cancel = executeActions(player, data.noSwingVL, 1D, pData.getGenericInstance(BlockBreakConfig.class).noSwingActions).willCancel();
}
return cancel;
}
}