94 lines
3.6 KiB
Java
94 lines
3.6 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.blockbreak;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.utilities.location.TrigUtil;
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/**
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* The Reach check will find out if a player interacts with something that's too far away.
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*/
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public class Reach extends Check {
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/** For temporary use: LocUtil.clone before passing deeply, call setWorld(null) after use. */
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private final Location useLoc = new Location(null, 0, 0, 0);
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/** The maximum distance allowed to interact with a block in creative mode. */
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public static final double CREATIVE_DISTANCE = 5.6D;
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/** The maximum distance allowed to interact with a block in survival mode. */
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public static final double SURVIVAL_DISTANCE = 5.2D;
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/**
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* Instantiates a new reach check.
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*/
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public Reach() {
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super(CheckType.BLOCKBREAK_REACH);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @param cc
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* @param location
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* the location
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* @return true, if successful
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*/
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public boolean check(final Player player, final double eyeHeight, final Block block,
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final BlockBreakData data, final BlockBreakConfig cc) {
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boolean cancel = false;
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final double distanceLimit = player.getGameMode() == GameMode.CREATIVE ? CREATIVE_DISTANCE : SURVIVAL_DISTANCE;
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// Distance is calculated from eye location to center of targeted block. If the player is further away from their
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// target than allowed, the difference will be assigned to "distance".
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final Location loc = player.getLocation(useLoc);
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loc.setY(loc.getY() + eyeHeight);
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final double distance = TrigUtil.distance(loc, block) - distanceLimit;
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useLoc.setWorld(null);
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if (distance > 0) {
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// They failed, increment violation level.
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data.reachVL += distance;
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// Remember how much further than allowed he tried to reach for logging, if necessary.
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data.reachDistance = distance;
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// Execute whatever actions are associated with this check and the violation level and find out if we should
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// cancel the event.
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final ViolationData vd = new ViolationData(this, player, data.reachVL, distance, cc.reachActions);
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vd.setParameter(ParameterName.REACH_DISTANCE, String.valueOf(Math.round(data.reachDistance)));
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cancel = executeActions(vd).willCancel();
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} else{
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// Player passed the check, reward them.
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data.reachVL *= 0.9D;
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}
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return cancel;
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}
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}
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