90 lines
4.0 KiB
Java
90 lines
4.0 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.blockplace;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.checks.ViolationData;
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import fr.neatmonster.nocheatplus.checks.blockinteract.BlockInteractData;
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import fr.neatmonster.nocheatplus.permissions.Permissions;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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import fr.neatmonster.nocheatplus.utilities.map.BlockProperties;
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/**
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* Check if the placing is legitimate in terms of surrounding materials.
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* @author mc_dev
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*
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*/
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public class Against extends Check {
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public Against() {
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super(CheckType.BLOCKPLACE_AGAINST);
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}
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public boolean check(final Player player, final Block block, final Material placedMat,
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final Block blockAgainst, final boolean isInteractBlock,
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final BlockPlaceData data, final BlockPlaceConfig cc, final IPlayerData pData) {
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boolean violation = false;
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// TODO: Make more precise (workarounds like WATER_LILY, general points, such as action?).
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// Workaround for signs on cactus and similar.
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final BlockInteractData bdata = pData.getGenericInstance(BlockInteractData.class); // TODO: pass as argument.
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final Material againstType = blockAgainst.getType();
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if (bdata.isConsumedCheck(this.type) && !bdata.isPassedCheck(this.type)) {
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// TODO: Awareness of repeated violation probably is to be implemented below somewhere.
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violation = true;
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if (pData.isDebugActive(type)) {
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debug(player, "Cancel due to block having been consumed by this check.");
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}
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}
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else if (BlockProperties.isAir(againstType)) {
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// Attempt to workaround blocks like cactus.
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final Material matAgainst = bdata.getLastType();
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if (isInteractBlock && !BlockProperties.isAir(matAgainst) && ! BlockProperties.isLiquid(matAgainst)) {
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// Block was placed against something (e.g. cactus), allow it.
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}
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else if (!pData.hasPermission(Permissions.BLOCKPLACE_AGAINST_AIR, player)) {
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violation = true;
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}
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}
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else if (BlockProperties.isLiquid(againstType)) {
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// TODO: F_PLACE_AGAINST_WATER|LIQUID...
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if ((placedMat != Material.WATER_LILY
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|| !BlockProperties.isLiquid(block.getRelative(BlockFace.DOWN).getType()))
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&& !pData.hasPermission(Permissions.BLOCKPLACE_AGAINST_LIQUIDS, player)) {
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violation = true;
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}
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}
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// Handle violation and return.
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bdata.addConsumedCheck(this.type);
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if (violation) {
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data.againstVL += 1.0;
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final ViolationData vd = new ViolationData(this, player, data.againstVL, 1, cc.againstActions);
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vd.setParameter(ParameterName.BLOCK_TYPE, placedMat.toString());
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return executeActions(vd).willCancel();
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}
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else {
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data.againstVL *= 0.99; // Assume one false positive every 100 blocks.
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bdata.addPassedCheck(this.type);
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return false;
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}
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}
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}
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