NoCheatPlus/NCPCore/src/main/java/fr/neatmonster/nocheatplus/checks/chat/Captcha.java

128 lines
4.9 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package fr.neatmonster.nocheatplus.checks.chat;
import java.util.Random;
import org.bukkit.entity.Player;
import fr.neatmonster.nocheatplus.checks.Check;
import fr.neatmonster.nocheatplus.checks.CheckType;
import fr.neatmonster.nocheatplus.players.DataManager;
import fr.neatmonster.nocheatplus.players.IPlayerData;
import fr.neatmonster.nocheatplus.utilities.CheckUtils;
import fr.neatmonster.nocheatplus.utilities.ColorUtil;
/**
* NOTE: EARLY REFACTORING STATE, MOST METHODS NEED SYNC OVER DATA !
* @author mc_dev
*
*/
public class Captcha extends Check implements ICaptcha{
/** The random number generator. */
// MOVE TO generic registry (unique instance).
private final Random random;
public Captcha() {
super(CheckType.CHAT_CAPTCHA);
this.random = CheckUtils.getRandom();
if (this.random == null) {
throw new IllegalStateException("No Random instance registered.");
}
}
@Override
public void checkCaptcha(Player player, String message, ChatConfig cc, ChatData data, boolean isMainThread) {
// Correct answer to the captcha?
if (message.equals(data.captchaGenerated)) {
// Yes, clear their data and do not worry anymore about them.
data.reset();
data.captchaStarted = false;
player.sendMessage(ColorUtil.replaceColors(cc.captchaSuccess));
} else {
// Increment their tries number counter.
data.captchTries++;
data.captchaVL ++;
// Have they failed too man times?
if (data.captchTries > cc.captchaTries) {
// Find out if we need to kick the player or not.
executeActions(player, data.captchaVL, 1, cc.captchaActions);
// (Resetting captcha tries is done on quit/kick).
}
// Display the question again (if not kicked).
if (player.isOnline()) {
sendCaptcha(player, cc, data);
}
}
}
@Override
public void sendNewCaptcha(Player player, ChatConfig cc, ChatData data) {
// Display a captcha to the player.
generateCaptcha(cc, data, true);
sendCaptcha(player, cc, data);
data.captchaStarted = true;
}
@Override
public void generateCaptcha(ChatConfig cc, ChatData data, boolean reset) {
if (reset) data.captchTries = 0;
final char[] chars = new char[cc.captchaLength];
for (int i = 0; i < cc.captchaLength; i++)
chars[i] = cc.captchaCharacters.charAt(random
.nextInt(cc.captchaCharacters.length()));
data.captchaGenerated = new String(chars);
}
@Override
public void resetCaptcha(Player player){
final IPlayerData pData = DataManager.getPlayerData(player);
ChatData data = pData.getGenericInstance(ChatData.class);
synchronized (data) {
resetCaptcha(player, pData.getGenericInstance(ChatConfig.class), data, pData);
}
}
@Override
public void resetCaptcha(Player player, ChatConfig cc, ChatData data, IPlayerData pData){
data.captchTries = 0;
if (shouldCheckCaptcha(player, cc, data, pData)
|| shouldStartCaptcha(player, cc, data, pData)){
generateCaptcha(cc, data, true);
}
}
@Override
public void sendCaptcha(Player player, ChatConfig cc, ChatData data) {
player.sendMessage(ColorUtil.replaceColors(cc.captchaQuestion.replace("[captcha]",
data.captchaGenerated)));
}
@Override
public boolean shouldStartCaptcha(Player player, ChatConfig cc, ChatData data, IPlayerData pData) {
// TODO: Only call if IWorldData.isCheckActive(CHAT_CAPTCHA) has returned true?
return !data.captchaStarted && pData.isCheckActive(CheckType.CHAT_CAPTCHA, player);
}
@Override
public boolean shouldCheckCaptcha(Player player, ChatConfig cc, ChatData data, IPlayerData pData) {
// TODO: Only call if IWorldData.isCheckActive(CHAT_CAPTCHA) has returned true?
return data.captchaStarted && pData.isCheckActive(CheckType.CHAT_CAPTCHA, player);
}
}