71 lines
2.4 KiB
Java
71 lines
2.4 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package fr.neatmonster.nocheatplus.checks.chat;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.checks.Check;
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import fr.neatmonster.nocheatplus.checks.CheckType;
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import fr.neatmonster.nocheatplus.players.DataManager;
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import fr.neatmonster.nocheatplus.players.IPlayerData;
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/**
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* The Color check verifies that no color codes are sent in players' messages.
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*/
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public class Color extends Check {
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/**
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* Instantiates a new color check.
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*/
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public Color() {
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super(CheckType.CHAT_COLOR);
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}
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/**
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* Checks a player.
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*
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* @param player
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* the player
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* @param message
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* the message
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* @param isMainThread
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* is the thread the main thread
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* @return the string
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*/
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public String check(final Player player, final String message, final boolean isMainThread) {
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final IPlayerData pData = DataManager.getPlayerData(player);
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final ChatConfig cc = pData.getGenericInstance(ChatConfig.class);
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final ChatData data = pData.getGenericInstance(ChatData.class);
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// Keep related to ChatData used lock.
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synchronized (data) {
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// If the message contains colors...
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if (message.contains("\247")) {
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// Increment the violation level of the player.
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data.colorVL++;
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// Find out if we need to remove the colors or not.
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if (executeActions(player, data.colorVL, 1D, cc.colorActions).willCancel())
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// Remove color codes.
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return message.replaceAll("\302\247.", "").replaceAll("\247.", "");
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}
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}
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return message;
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}
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}
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